y2r_u: Stub StartConversion to prevent moflex games from hanging.
This commit is contained in:
parent
0b7d2941cf
commit
25f14e76f1
1 changed files with 17 additions and 1 deletions
|
@ -43,6 +43,22 @@ static void GetTransferEndEvent(Service::Interface* self) {
|
|||
cmd_buff[3] = Kernel::g_handle_table.Create(completion_event).MoveFrom();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a YUV -> RGB conversion
|
||||
*/
|
||||
static void StartConversion(Service::Interface* self) {
|
||||
u32* cmd_buff = Kernel::GetCommandBuffer();
|
||||
|
||||
// TODO(bunnei): This is hack to indicate to the game that the conversion has immediately
|
||||
// completed, even though it's not actually implemented yet. This fixes games that would
|
||||
// otherwise hang on trying to play moflex videos, which uses the Y2R service.
|
||||
completion_event->Signal();
|
||||
|
||||
LOG_WARNING(Service, "(STUBBED) called, expect blank video (MOFLEX) output!");
|
||||
|
||||
cmd_buff[1] = RESULT_SUCCESS.raw;
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x00010040, nullptr, "SetInputFormat"},
|
||||
{0x00030040, nullptr, "SetOutputFormat"},
|
||||
|
@ -58,7 +74,7 @@ const Interface::FunctionInfo FunctionTable[] = {
|
|||
{0x001C0040, nullptr, "SetInputLines"},
|
||||
{0x00200040, nullptr, "SetStandardCoefficient"},
|
||||
{0x00220040, nullptr, "SetAlpha"},
|
||||
{0x00260000, nullptr, "StartConversion"},
|
||||
{0x00260000, StartConversion, "StartConversion"},
|
||||
{0x00270000, nullptr, "StopConversion"},
|
||||
{0x00280000, IsBusyConversion, "IsBusyConversion"},
|
||||
{0x002A0000, nullptr, "PingProcess"},
|
||||
|
|
Loading…
Reference in a new issue