video_core/shader/ast: Make ASTManager::Print a const member function
Given all visiting functions never modify the nodes, we can trivially make this a const member function.
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2 changed files with 3 additions and 3 deletions
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@ -333,7 +333,7 @@ public:
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inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult());
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inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult());
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}
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}
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void Visit(ASTNode& node) {
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void Visit(const ASTNode& node) {
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std::visit(*this, *node->GetInnerData());
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std::visit(*this, *node->GetInnerData());
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}
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}
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@ -364,7 +364,7 @@ private:
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static constexpr std::string_view spaces{" "};
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static constexpr std::string_view spaces{" "};
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};
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};
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std::string ASTManager::Print() {
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std::string ASTManager::Print() const {
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ASTPrinter printer{};
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ASTPrinter printer{};
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printer.Visit(main_node);
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printer.Visit(main_node);
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return printer.GetResult();
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return printer.GetResult();
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@ -328,7 +328,7 @@ public:
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void InsertReturn(Expr condition, bool kills);
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void InsertReturn(Expr condition, bool kills);
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std::string Print();
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std::string Print() const;
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void Decompile();
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void Decompile();
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