gl_texture_cache: Fix layered texture attachment base level
The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds.
This commit is contained in:
parent
7e4a132a77
commit
21dc842171
1 changed files with 1 additions and 1 deletions
|
@ -417,7 +417,7 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
|
|||
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
glFramebufferTexture(target, attachment, GetTexture(), params.base_level);
|
||||
glFramebufferTexture(target, attachment, GetTexture(), 0);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
|
|
Loading…
Reference in a new issue