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configure_graphics_advnaced: clang-format mk ii

This commit is contained in:
lat9nq 2020-07-18 13:43:07 -04:00
parent 23347b8869
commit 2120740ee6

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@ -144,9 +144,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders",
Settings::values.use_assembly_shaders, Settings::values.use_assembly_shaders,
use_assembly_shaders); use_assembly_shaders);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, "use_asynchronous_shaders", ConfigurationShared::SetColoredTristate(
Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, "use_asynchronous_shaders",
use_asynchronous_shaders); Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
Settings::values.use_fast_gpu_time, use_fast_gpu_time); Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",