From 2079bb4090b97b87faf69b3a32f8c115de61002e Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 15 Jul 2020 12:16:31 -0400 Subject: [PATCH] filesystem: Create subdirectories prior to creating a file If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild --- src/core/hle/service/filesystem/filesystem.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index cadc038050..3020101a13 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -55,6 +55,9 @@ std::string VfsDirectoryServiceWrapper::GetName() const { ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const { std::string path(FileUtil::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); + if (dir == nullptr) { + dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path)); + } auto file = dir->CreateFile(FileUtil::GetFilename(path)); if (file == nullptr) { // TODO(DarkLordZach): Find a better error code for this