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android: Add toggle controls option to input overlay

This commit is contained in:
Charles Lombardo 2023-04-01 00:16:01 -04:00 committed by bunnei
parent 8b99a1e49b
commit 1ea84854bd
5 changed files with 62 additions and 6 deletions

View file

@ -21,6 +21,7 @@ import androidx.core.view.WindowInsetsCompat
import androidx.fragment.app.Fragment
import androidx.localbroadcastmanager.content.LocalBroadcastManager
import androidx.preference.PreferenceManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -30,12 +31,8 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.*
import org.yuzu.yuzu_emu.utils.DirectoryInitialization.DirectoryInitializationState
import org.yuzu.yuzu_emu.utils.DirectoryStateReceiver
import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
import org.yuzu.yuzu_emu.utils.InsetsHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.FrameCallback {
@ -281,6 +278,35 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
startConfiguringControls()
true
}
R.id.menu_toggle_controls -> {
val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
val optionsArray = BooleanArray(15)
for (i in 0..14) {
optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 13)
}
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.emulation_toggle_controls)
.setMultiChoiceItems(
R.array.gamepadButtons,
optionsArray
) { _, indexSelected, isChecked ->
preferences.edit()
.putBoolean("buttonToggle$indexSelected", isChecked)
.commit()
}
.setPositiveButton(android.R.string.ok) { _, _ ->
refreshInputOverlay()
}
.setNeutralButton(R.string.emulation_toggle_all) { _, _ ->
EmulationMenuSettings.showOverlay = !EmulationMenuSettings.showOverlay
refreshInputOverlay()
}
.show()
true
}
R.id.menu_reset_overlay -> {
binding.drawerLayout.close()
resetInputOverlay()

View file

@ -57,6 +57,6 @@ object EmulationMenuSettings {
set(value) {
preferences.edit()
.putBoolean(Settings.PREF_MENU_SETTINGS_SHOW_OVERLAY, value)
.apply()
.commit()
}
}

View file

@ -5,6 +5,10 @@
android:id="@+id/menu_edit_overlay"
android:title="@string/emulation_touch_overlay_edit" />
<item
android:id="@+id/menu_toggle_controls"
android:title="@string/emulation_toggle_controls" />
<item
android:id="@+id/menu_reset_overlay"
android:title="@string/emulation_touch_overlay_reset" />

View file

@ -135,4 +135,22 @@
<item>3</item>
</integer-array>
<string-array name="gamepadButtons">
<item>A</item>
<item>B</item>
<item>X</item>
<item>Y</item>
<item>L</item>
<item>R</item>
<item>ZL</item>
<item>ZR</item>
<item>+</item>
<item>-</item>
<item>@string/gamepad_d_pad</item>
<item>@string/gamepad_left_stick</item>
<item>@string/gamepad_right_stick</item>
<item>@string/gamepad_home</item>
<item>@string/gamepad_screenshot</item>
</string-array>
</resources>

View file

@ -85,6 +85,7 @@
<string name="emulation_exit">Exit Emulation</string>
<string name="emulation_done">Done</string>
<string name="emulation_toggle_controls">Toggle Controls</string>
<string name="emulation_toggle_all">Toggle All</string>
<string name="emulation_control_scale">Adjust Scale</string>
<string name="emulation_touch_overlay_reset">Reset Overlay</string>
<string name="emulation_touch_overlay_edit">Edit Overlay</string>
@ -173,4 +174,11 @@
<string name="cpu_accuracy_unsafe">Unsafe</string>
<string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">D-Pad</string>
<string name="gamepad_left_stick">Left Stick</string>
<string name="gamepad_right_stick">Right Stick</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">Screenshot</string>
</resources>