shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass.
This commit is contained in:
parent
92887a65f0
commit
1bb46b7d64
1 changed files with 2 additions and 0 deletions
|
@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
|
|||
case IR::Opcode::ConvertF16U16:
|
||||
case IR::Opcode::ConvertF16U32:
|
||||
case IR::Opcode::ConvertF16U64:
|
||||
case IR::Opcode::ConvertF16F32:
|
||||
case IR::Opcode::ConvertF32F16:
|
||||
case IR::Opcode::FPAbs16:
|
||||
case IR::Opcode::FPAdd16:
|
||||
case IR::Opcode::FPCeil16:
|
||||
|
|
Loading…
Reference in a new issue