Merge pull request #10482 from german77/gamelist
yuzu: Disable game list while game is running
This commit is contained in:
commit
1a4f3b37f1
1 changed files with 4 additions and 0 deletions
|
@ -1798,6 +1798,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
}
|
}
|
||||||
|
|
||||||
system->SetShuttingDown(false);
|
system->SetShuttingDown(false);
|
||||||
|
game_list->setDisabled(true);
|
||||||
|
|
||||||
// Create and start the emulation thread
|
// Create and start the emulation thread
|
||||||
emu_thread = std::make_unique<EmuThread>(*system);
|
emu_thread = std::make_unique<EmuThread>(*system);
|
||||||
|
@ -1993,6 +1994,9 @@ void GMainWindow::OnEmulationStopped() {
|
||||||
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
||||||
render_window->ReleaseRenderTarget();
|
render_window->ReleaseRenderTarget();
|
||||||
|
|
||||||
|
// Enable game list
|
||||||
|
game_list->setEnabled(true);
|
||||||
|
|
||||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||||
system->HIDCore().ReloadInputDevices();
|
system->HIDCore().ReloadInputDevices();
|
||||||
UpdateStatusButtons();
|
UpdateStatusButtons();
|
||||||
|
|
Loading…
Reference in a new issue