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shader/decode/memory: Remove left in debug pragma

This commit is contained in:
Lioncash 2019-05-22 17:08:50 -04:00
parent de23847184
commit 195b54602f

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@ -12,8 +12,6 @@
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
#pragma optimize("", off)
namespace VideoCommon::Shader {
using Tegra::Shader::Attribute;