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yuzu: Update controller colors and button names

This commit is contained in:
Narr the Reg 2022-12-20 12:49:43 -06:00
parent 2d802893e7
commit 18c9f8eeed
2 changed files with 27 additions and 3 deletions

View file

@ -66,6 +66,18 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
return QObject::tr("R"); return QObject::tr("R");
case Common::Input::ButtonNames::TriggerL: case Common::Input::ButtonNames::TriggerL:
return QObject::tr("L"); return QObject::tr("L");
case Common::Input::ButtonNames::TriggerZR:
return QObject::tr("ZR");
case Common::Input::ButtonNames::TriggerZL:
return QObject::tr("ZL");
case Common::Input::ButtonNames::TriggerSR:
return QObject::tr("SR");
case Common::Input::ButtonNames::TriggerSL:
return QObject::tr("SL");
case Common::Input::ButtonNames::ButtonStickL:
return QObject::tr("Stick L");
case Common::Input::ButtonNames::ButtonStickR:
return QObject::tr("Stick R");
case Common::Input::ButtonNames::ButtonA: case Common::Input::ButtonNames::ButtonA:
return QObject::tr("A"); return QObject::tr("A");
case Common::Input::ButtonNames::ButtonB: case Common::Input::ButtonNames::ButtonB:
@ -76,6 +88,14 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
return QObject::tr("Y"); return QObject::tr("Y");
case Common::Input::ButtonNames::ButtonStart: case Common::Input::ButtonNames::ButtonStart:
return QObject::tr("Start"); return QObject::tr("Start");
case Common::Input::ButtonNames::ButtonPlus:
return QObject::tr("Plus");
case Common::Input::ButtonNames::ButtonMinus:
return QObject::tr("Minus");
case Common::Input::ButtonNames::ButtonHome:
return QObject::tr("Home");
case Common::Input::ButtonNames::ButtonCapture:
return QObject::tr("Capture");
case Common::Input::ButtonNames::L1: case Common::Input::ButtonNames::L1:
return QObject::tr("L1"); return QObject::tr("L1");
case Common::Input::ButtonNames::L2: case Common::Input::ButtonNames::L2:

View file

@ -103,9 +103,13 @@ void PlayerControlPreview::UpdateColors() {
colors.left = colors.primary; colors.left = colors.primary;
colors.right = colors.primary; colors.right = colors.primary;
// Possible alternative to set colors from settings
// colors.left = QColor(controller->GetColors().left.body); const auto color_left = controller->GetColorsValues()[0].body;
// colors.right = QColor(controller->GetColors().right.body); const auto color_right = controller->GetColorsValues()[1].body;
if (color_left != 0 && color_right != 0) {
colors.left = QColor(color_left);
colors.right = QColor(color_right);
}
} }
void PlayerControlPreview::ResetInputs() { void PlayerControlPreview::ResetInputs() {