gl_rasterizer_cache: Use dirty flags for color buffers
This commit is contained in:
parent
0ab17ab406
commit
179ee963db
4 changed files with 24 additions and 4 deletions
|
@ -135,6 +135,15 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
|||
|
||||
if (regs.reg_array[method_call.method] != method_call.argument) {
|
||||
regs.reg_array[method_call.method] = method_call.argument;
|
||||
// Color buffers
|
||||
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
|
||||
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
||||
if (method_call.method >= first_rt_reg &&
|
||||
method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
|
||||
const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
|
||||
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
|
||||
}
|
||||
|
||||
// Shader
|
||||
constexpr u32 shader_registers_count =
|
||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||
|
|
|
@ -1089,12 +1089,15 @@ public:
|
|||
MemoryManager& memory_manager;
|
||||
|
||||
struct DirtyFlags {
|
||||
u8 color_buffer = 0xFF;
|
||||
|
||||
bool shaders = true;
|
||||
|
||||
bool vertex_attrib_format = true;
|
||||
u32 vertex_array = 0xFFFFFFFF;
|
||||
|
||||
void OnMemoryWrite() {
|
||||
color_buffer = 0xFF;
|
||||
shaders = true;
|
||||
vertex_array = 0xFFFFFFFF;
|
||||
}
|
||||
|
|
|
@ -933,21 +933,27 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
|||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||
const auto& regs{gpu.regs};
|
||||
|
||||
if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
|
||||
return last_color_buffers[index];
|
||||
}
|
||||
gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
|
||||
|
||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||
|
||||
if (index >= regs.rt_control.count) {
|
||||
return {};
|
||||
return last_color_buffers[index] = {};
|
||||
}
|
||||
|
||||
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||
return {};
|
||||
return last_color_buffers[index] = {};
|
||||
}
|
||||
|
||||
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
|
||||
|
||||
return GetSurface(color_params, preserve_contents);
|
||||
return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||
|
|
|
@ -396,6 +396,8 @@ private:
|
|||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
/// using the new format.
|
||||
OGLBuffer copy_pbo;
|
||||
|
||||
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue