vertex_loader: Add constructors to facilitate immediate and two-step initialization
This commit is contained in:
parent
769f4a7018
commit
1357724cd9
2 changed files with 6 additions and 2 deletions
|
@ -199,9 +199,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
|
||||
// Processes information about internal vertex attributes to figure out how a vertex is loaded.
|
||||
// Later, these can be compiled and cached.
|
||||
VertexLoader loader;
|
||||
const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
|
||||
loader.Setup(regs);
|
||||
VertexLoader loader(regs);
|
||||
|
||||
// Load vertices
|
||||
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
|
||||
|
|
|
@ -17,6 +17,11 @@ class InputVertex;
|
|||
|
||||
class VertexLoader {
|
||||
public:
|
||||
VertexLoader() = default;
|
||||
explicit VertexLoader(const Pica::Regs& regs) {
|
||||
Setup(regs);
|
||||
}
|
||||
|
||||
void Setup(const Pica::Regs& regs);
|
||||
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
|
||||
|
||||
|
|
Loading…
Reference in a new issue