vertex_loader: Add constructors to facilitate immediate and two-step initialization
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2 changed files with 6 additions and 2 deletions
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@ -199,9 +199,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Processes information about internal vertex attributes to figure out how a vertex is loaded.
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// Processes information about internal vertex attributes to figure out how a vertex is loaded.
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// Later, these can be compiled and cached.
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// Later, these can be compiled and cached.
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VertexLoader loader;
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const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
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const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
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loader.Setup(regs);
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VertexLoader loader(regs);
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// Load vertices
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// Load vertices
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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@ -17,6 +17,11 @@ class InputVertex;
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class VertexLoader {
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class VertexLoader {
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public:
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public:
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VertexLoader() = default;
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explicit VertexLoader(const Pica::Regs& regs) {
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Setup(regs);
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}
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void Setup(const Pica::Regs& regs);
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void Setup(const Pica::Regs& regs);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
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void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
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