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vk_device: Make use of designated initializers where applicable

Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
This commit is contained in:
Lioncash 2020-07-13 17:27:05 -04:00
parent b2305dcee0
commit 0f8b977663

View file

@ -22,14 +22,21 @@ namespace {
namespace Alternatives {
constexpr std::array Depth24UnormS8_UINT = {VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT, VkFormat{}};
constexpr std::array Depth16UnormS8_UINT = {VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT, VkFormat{}};
constexpr std::array Depth24UnormS8_UINT{
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VkFormat{},
};
constexpr std::array Depth16UnormS8_UINT{
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VkFormat{},
};
} // namespace Alternatives
constexpr std::array REQUIRED_EXTENSIONS = {
constexpr std::array REQUIRED_EXTENSIONS{
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_16BIT_STORAGE_EXTENSION_NAME,
VK_KHR_8BIT_STORAGE_EXTENSION_NAME,
@ -169,97 +176,104 @@ bool VKDevice::Create() {
const auto queue_cis = GetDeviceQueueCreateInfos();
const std::vector extensions = LoadExtensions();
VkPhysicalDeviceFeatures2 features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
VkPhysicalDeviceFeatures2 features2{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = nullptr,
};
const void* first_next = &features2;
void** next = &features2.pNext;
auto& features = features2.features;
features.robustBufferAccess = false;
features.fullDrawIndexUint32 = false;
features.imageCubeArray = false;
features.independentBlend = true;
features.geometryShader = true;
features.tessellationShader = true;
features.sampleRateShading = false;
features.dualSrcBlend = false;
features.logicOp = false;
features.multiDrawIndirect = false;
features.drawIndirectFirstInstance = false;
features.depthClamp = true;
features.depthBiasClamp = true;
features.fillModeNonSolid = false;
features.depthBounds = false;
features.wideLines = false;
features.largePoints = true;
features.alphaToOne = false;
features.multiViewport = true;
features.samplerAnisotropy = true;
features.textureCompressionETC2 = false;
features.textureCompressionASTC_LDR = is_optimal_astc_supported;
features.textureCompressionBC = false;
features.occlusionQueryPrecise = true;
features.pipelineStatisticsQuery = false;
features.vertexPipelineStoresAndAtomics = true;
features.fragmentStoresAndAtomics = true;
features.shaderTessellationAndGeometryPointSize = false;
features.shaderImageGatherExtended = true;
features.shaderStorageImageExtendedFormats = false;
features.shaderStorageImageMultisample = false;
features.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported;
features.shaderStorageImageWriteWithoutFormat = true;
features.shaderUniformBufferArrayDynamicIndexing = false;
features.shaderSampledImageArrayDynamicIndexing = false;
features.shaderStorageBufferArrayDynamicIndexing = false;
features.shaderStorageImageArrayDynamicIndexing = false;
features.shaderClipDistance = false;
features.shaderCullDistance = false;
features.shaderFloat64 = false;
features.shaderInt64 = false;
features.shaderInt16 = false;
features.shaderResourceResidency = false;
features.shaderResourceMinLod = false;
features.sparseBinding = false;
features.sparseResidencyBuffer = false;
features.sparseResidencyImage2D = false;
features.sparseResidencyImage3D = false;
features.sparseResidency2Samples = false;
features.sparseResidency4Samples = false;
features.sparseResidency8Samples = false;
features.sparseResidency16Samples = false;
features.sparseResidencyAliased = false;
features.variableMultisampleRate = false;
features.inheritedQueries = false;
features2.features = {
.robustBufferAccess = false,
.fullDrawIndexUint32 = false,
.imageCubeArray = false,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = true,
.sampleRateShading = false,
.dualSrcBlend = false,
.logicOp = false,
.multiDrawIndirect = false,
.drawIndirectFirstInstance = false,
.depthClamp = true,
.depthBiasClamp = true,
.fillModeNonSolid = false,
.depthBounds = false,
.wideLines = false,
.largePoints = true,
.alphaToOne = false,
.multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = is_optimal_astc_supported,
.textureCompressionBC = false,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = false,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = false,
.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
.shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = false,
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
.shaderStorageImageArrayDynamicIndexing = false,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,
.sparseBinding = false,
.sparseResidencyBuffer = false,
.sparseResidencyImage2D = false,
.sparseResidencyImage3D = false,
.sparseResidency2Samples = false,
.sparseResidency4Samples = false,
.sparseResidency8Samples = false,
.sparseResidency16Samples = false,
.sparseResidencyAliased = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
VkPhysicalDevice16BitStorageFeaturesKHR bit16_storage;
bit16_storage.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR;
bit16_storage.pNext = nullptr;
bit16_storage.storageBuffer16BitAccess = false;
bit16_storage.uniformAndStorageBuffer16BitAccess = true;
bit16_storage.storagePushConstant16 = false;
bit16_storage.storageInputOutput16 = false;
VkPhysicalDevice16BitStorageFeaturesKHR bit16_storage{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
.pNext = nullptr,
.storageBuffer16BitAccess = false,
.uniformAndStorageBuffer16BitAccess = true,
.storagePushConstant16 = false,
.storageInputOutput16 = false,
};
SetNext(next, bit16_storage);
VkPhysicalDevice8BitStorageFeaturesKHR bit8_storage;
bit8_storage.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR;
bit8_storage.pNext = nullptr;
bit8_storage.storageBuffer8BitAccess = false;
bit8_storage.uniformAndStorageBuffer8BitAccess = true;
bit8_storage.storagePushConstant8 = false;
VkPhysicalDevice8BitStorageFeaturesKHR bit8_storage{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR,
.pNext = nullptr,
.storageBuffer8BitAccess = false,
.uniformAndStorageBuffer8BitAccess = true,
.storagePushConstant8 = false,
};
SetNext(next, bit8_storage);
VkPhysicalDeviceHostQueryResetFeaturesEXT host_query_reset;
host_query_reset.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT;
host_query_reset.hostQueryReset = true;
VkPhysicalDeviceHostQueryResetFeaturesEXT host_query_reset{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT,
.hostQueryReset = true,
};
SetNext(next, host_query_reset);
VkPhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
if (is_float16_supported) {
float16_int8.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR;
float16_int8.pNext = nullptr;
float16_int8.shaderFloat16 = true;
float16_int8.shaderInt8 = false;
float16_int8 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
.pNext = nullptr,
.shaderFloat16 = true,
.shaderInt8 = false,
};
SetNext(next, float16_int8);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support float16 natively");
@ -271,10 +285,11 @@ bool VKDevice::Create() {
VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR std430_layout;
if (khr_uniform_buffer_standard_layout) {
std430_layout.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR;
std430_layout.pNext = nullptr;
std430_layout.uniformBufferStandardLayout = true;
std430_layout = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR,
.pNext = nullptr,
.uniformBufferStandardLayout = true,
};
SetNext(next, std430_layout);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support packed UBOs");
@ -282,9 +297,11 @@ bool VKDevice::Create() {
VkPhysicalDeviceIndexTypeUint8FeaturesEXT index_type_uint8;
if (ext_index_type_uint8) {
index_type_uint8.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT;
index_type_uint8.pNext = nullptr;
index_type_uint8.indexTypeUint8 = true;
index_type_uint8 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT,
.pNext = nullptr,
.indexTypeUint8 = true,
};
SetNext(next, index_type_uint8);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support uint8 indexes");
@ -292,11 +309,12 @@ bool VKDevice::Create() {
VkPhysicalDeviceTransformFeedbackFeaturesEXT transform_feedback;
if (ext_transform_feedback) {
transform_feedback.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
transform_feedback.pNext = nullptr;
transform_feedback.transformFeedback = true;
transform_feedback.geometryStreams = true;
transform_feedback = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT,
.pNext = nullptr,
.transformFeedback = true,
.geometryStreams = true,
};
SetNext(next, transform_feedback);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support transform feedbacks");
@ -304,10 +322,12 @@ bool VKDevice::Create() {
VkPhysicalDeviceCustomBorderColorFeaturesEXT custom_border;
if (ext_custom_border_color) {
custom_border.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
custom_border.pNext = nullptr;
custom_border.customBorderColors = VK_TRUE;
custom_border.customBorderColorWithoutFormat = VK_TRUE;
custom_border = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT,
.pNext = nullptr,
.customBorderColors = VK_TRUE,
.customBorderColorWithoutFormat = VK_TRUE,
};
SetNext(next, custom_border);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support custom border colors");
@ -315,9 +335,11 @@ bool VKDevice::Create() {
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT dynamic_state;
if (ext_extended_dynamic_state) {
dynamic_state.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
dynamic_state.pNext = nullptr;
dynamic_state.extendedDynamicState = VK_TRUE;
dynamic_state = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT,
.pNext = nullptr,
.extendedDynamicState = VK_TRUE,
};
SetNext(next, dynamic_state);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support extended dynamic state");
@ -331,11 +353,13 @@ bool VKDevice::Create() {
if (nv_device_diagnostics_config) {
nsight_aftermath_tracker.Initialize();
diagnostics_nv.sType = VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV;
diagnostics_nv.pNext = &features2;
diagnostics_nv.flags = VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV |
diagnostics_nv = {
.sType = VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV,
.pNext = &features2,
.flags = VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV;
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV,
};
first_next = &diagnostics_nv;
}
@ -704,13 +728,15 @@ void VKDevice::SetupFeatures() {
}
void VKDevice::CollectTelemetryParameters() {
VkPhysicalDeviceDriverPropertiesKHR driver;
driver.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
driver.pNext = nullptr;
VkPhysicalDeviceDriverPropertiesKHR driver{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR,
.pNext = nullptr,
};
VkPhysicalDeviceProperties2KHR properties;
properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
properties.pNext = &driver;
VkPhysicalDeviceProperties2KHR properties{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR,
.pNext = &driver,
};
physical.GetProperties2KHR(properties);
driver_id = driver.driverID;
@ -719,24 +745,26 @@ void VKDevice::CollectTelemetryParameters() {
const std::vector extensions = physical.EnumerateDeviceExtensionProperties();
reported_extensions.reserve(std::size(extensions));
for (const auto& extension : extensions) {
reported_extensions.push_back(extension.extensionName);
reported_extensions.emplace_back(extension.extensionName);
}
}
std::vector<VkDeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() const {
static constexpr float QUEUE_PRIORITY = 1.0f;
std::unordered_set<u32> unique_queue_families = {graphics_family, present_family};
std::unordered_set<u32> unique_queue_families{graphics_family, present_family};
std::vector<VkDeviceQueueCreateInfo> queue_cis;
queue_cis.reserve(unique_queue_families.size());
for (const u32 queue_family : unique_queue_families) {
VkDeviceQueueCreateInfo& ci = queue_cis.emplace_back();
ci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.queueFamilyIndex = queue_family;
ci.queueCount = 1;
ci.pQueuePriorities = &QUEUE_PRIORITY;
queue_cis.push_back({
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.queueFamilyIndex = queue_family,
.queueCount = 1,
.pQueuePriorities = &QUEUE_PRIORITY,
});
}
return queue_cis;