yuzu: Make unlimited frame rate non persistent between game boots
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parent
339a37f8cb
commit
0ed80c9818
2 changed files with 3 additions and 2 deletions
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@ -697,7 +697,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
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ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
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ReadGlobalSetting(Settings::values.anti_aliasing);
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ReadGlobalSetting(Settings::values.anti_aliasing);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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@ -1328,7 +1327,6 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
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static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
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Settings::values.anti_aliasing.UsingGlobal());
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Settings::values.anti_aliasing.UsingGlobal());
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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@ -1790,6 +1790,9 @@ void GMainWindow::ShutdownGame() {
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AllowOSSleep();
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AllowOSSleep();
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// Disable unlimited frame rate
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Settings::values.use_speed_limit.SetValue(true);
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system->SetShuttingDown(true);
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system->SetShuttingDown(true);
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system->DetachDebugger();
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system->DetachDebugger();
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discord_rpc->Pause();
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discord_rpc->Pause();
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