shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
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1 changed files with 2 additions and 1 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@ -602,7 +603,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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}
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}
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u32& size{info.constant_buffer_used_sizes[index.U32()]};
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u32& size{info.constant_buffer_used_sizes[index.U32()]};
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if (offset.IsImmediate()) {
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if (offset.IsImmediate()) {
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size = std::max(size, offset.U32() + element_size);
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size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
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} else {
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} else {
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size = 0x10'000;
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size = 0x10'000;
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}
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}
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