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gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.

This commit is contained in:
bunnei 2018-04-24 15:30:22 -04:00
parent 9022d926eb
commit 0a023cfb4f

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@ -1428,9 +1428,9 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
}
void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
const u64 num_pages =
((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1;
const u64 page_start = addr >> Memory::PAGE_BITS;
const u64 num_pages = ((addr + size - 1) >> Tegra::MemoryManager::PAGE_BITS) -
(addr >> Tegra::MemoryManager::PAGE_BITS) + 1;
const u64 page_start = addr >> Tegra::MemoryManager::PAGE_BITS;
const u64 page_end = page_start + num_pages;
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
@ -1444,9 +1444,9 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz
const int count = pair.second;
const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
<< Memory::PAGE_BITS;
<< Tegra::MemoryManager::PAGE_BITS;
const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
<< Memory::PAGE_BITS;
<< Tegra::MemoryManager::PAGE_BITS;
const u64 interval_size = interval_end_addr - interval_start_addr;
if (delta > 0 && count == delta)