android: renderer_vulkan: Fix crash with surface recreation.
This commit is contained in:
parent
057117f009
commit
098e2c4077
5 changed files with 36 additions and 1 deletions
|
@ -148,6 +148,7 @@ public:
|
|||
return;
|
||||
}
|
||||
m_window->OnSurfaceChanged(m_native_window);
|
||||
m_system.Renderer().NotifySurfaceChanged();
|
||||
}
|
||||
|
||||
Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
|
||||
|
|
|
@ -89,6 +89,9 @@ public:
|
|||
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
/// This is called to notify the rendering backend of a surface change
|
||||
virtual void NotifySurfaceChanged() {}
|
||||
|
||||
protected:
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context;
|
||||
|
|
|
@ -54,6 +54,10 @@ public:
|
|||
return device.GetDriverName();
|
||||
}
|
||||
|
||||
void NotifySurfaceChanged() override {
|
||||
present_manager.NotifySurfaceChanged();
|
||||
}
|
||||
|
||||
private:
|
||||
void Report() const;
|
||||
|
||||
|
|
|
@ -291,6 +291,13 @@ void PresentManager::PresentThread(std::stop_token token) {
|
|||
}
|
||||
}
|
||||
|
||||
void PresentManager::NotifySurfaceChanged() {
|
||||
#ifdef ANDROID
|
||||
std::scoped_lock lock{recreate_surface_mutex};
|
||||
recreate_surface_cv.notify_one();
|
||||
#endif
|
||||
}
|
||||
|
||||
void PresentManager::CopyToSwapchain(Frame* frame) {
|
||||
MICROPROFILE_SCOPE(Vulkan_CopyToSwapchain);
|
||||
|
||||
|
@ -299,7 +306,22 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
|
|||
image_count = swapchain.GetImageCount();
|
||||
};
|
||||
|
||||
const auto needs_recreation = [&] {
|
||||
if (last_render_surface != render_window.GetWindowInfo().render_surface) {
|
||||
return true;
|
||||
}
|
||||
if (swapchain.NeedsRecreation(frame->is_srgb)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
#ifdef ANDROID
|
||||
std::unique_lock lock{recreate_surface_mutex};
|
||||
|
||||
recreate_surface_cv.wait_for(lock, std::chrono::milliseconds(400),
|
||||
[&]() { return !needs_recreation(); });
|
||||
|
||||
// If the frontend recreated the surface, recreate the renderer surface and swapchain.
|
||||
if (last_render_surface != render_window.GetWindowInfo().render_surface) {
|
||||
last_render_surface = render_window.GetWindowInfo().render_surface;
|
||||
|
@ -450,7 +472,7 @@ void PresentManager::CopyToSwapchain(Frame* frame) {
|
|||
|
||||
// Submit the image copy/blit to the swapchain
|
||||
{
|
||||
std::scoped_lock lock{scheduler.submit_mutex};
|
||||
std::scoped_lock submit_lock{scheduler.submit_mutex};
|
||||
switch (const VkResult result =
|
||||
device.GetGraphicsQueue().Submit(submit_info, *frame->present_done)) {
|
||||
case VK_SUCCESS:
|
||||
|
|
|
@ -55,6 +55,9 @@ public:
|
|||
/// Waits for the present thread to finish presenting all queued frames.
|
||||
void WaitPresent();
|
||||
|
||||
/// This is called to notify the rendering backend of a surface change
|
||||
void NotifySurfaceChanged();
|
||||
|
||||
private:
|
||||
void PresentThread(std::stop_token token);
|
||||
|
||||
|
@ -74,7 +77,9 @@ private:
|
|||
std::queue<Frame*> free_queue;
|
||||
std::condition_variable_any frame_cv;
|
||||
std::condition_variable free_cv;
|
||||
std::condition_variable recreate_surface_cv;
|
||||
std::mutex swapchain_mutex;
|
||||
std::mutex recreate_surface_mutex;
|
||||
std::mutex queue_mutex;
|
||||
std::mutex free_mutex;
|
||||
std::jthread present_thread;
|
||||
|
|
Loading…
Reference in a new issue