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Vulkan: Fix failing barrier on refresh.

This commit is contained in:
Fernando Sahmkow 2021-10-04 20:53:20 +02:00
parent bb8bf740e9
commit 0498669b4b

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@ -46,9 +46,10 @@ public:
/// Refresh the known GPU tick /// Refresh the known GPU tick
void Refresh() { void Refresh() {
auto this_tick = gpu_tick.load(std::memory_order_acquire); u64 this_tick{};
u64 counter{}; u64 counter{};
do { do {
this_tick = gpu_tick.load(std::memory_order_acquire);
counter = semaphore.GetCounter(); counter = semaphore.GetCounter();
if (counter < this_tick) { if (counter < this_tick) {
return; return;