Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
This commit is contained in:
commit
020dbcdbc7
15 changed files with 303 additions and 2 deletions
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@ -185,6 +185,7 @@ void RestoreGlobalState(bool is_powered_on) {
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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@ -415,6 +415,7 @@ struct Values {
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
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SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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@ -191,6 +191,8 @@ add_library(video_core STATIC
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_texture_cache_base.cpp
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renderer_vulkan/vk_turbo_mode.cpp
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renderer_vulkan/vk_turbo_mode.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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shader_cache.cpp
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@ -47,6 +47,7 @@ set(SHADER_FILES
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vulkan_present_scaleforce_fp16.frag
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vulkan_present_scaleforce_fp32.frag
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vulkan_quad_indexed.comp
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vulkan_turbo_mode.comp
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vulkan_uint8.comp
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)
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29
src/video_core/host_shaders/vulkan_turbo_mode.comp
Normal file
29
src/video_core/host_shaders/vulkan_turbo_mode.comp
Normal file
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@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460 core
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layout (local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
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layout (binding = 0) buffer ThreadData {
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uint data[];
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};
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uint xorshift32(uint x) {
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return x;
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}
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uint getGlobalIndex() {
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return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_WorkGroupSize.y * gl_NumWorkGroups.y;
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}
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void main() {
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uint myIndex = xorshift32(getGlobalIndex());
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uint otherIndex = xorshift32(myIndex);
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uint otherValue = atomicAdd(data[otherIndex % data.length()], 0) + 1;
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atomicAdd(data[myIndex % data.length()], otherValue);
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}
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@ -78,6 +78,8 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext
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return separated_extensions;
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}
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} // Anonymous namespace
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Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
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VkSurfaceKHR surface) {
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const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
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@ -89,7 +91,6 @@ Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dl
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const vk::PhysicalDevice physical_device(devices[device_index], dld);
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return Device(*instance, physical_device, surface, dld);
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}
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} // Anonymous namespace
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RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window,
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@ -109,6 +110,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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screen_info),
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rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
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state_tracker, scheduler) {
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if (Settings::values.renderer_force_max_clock.GetValue()) {
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turbo_mode.emplace(instance, dld);
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}
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Report();
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} catch (const vk::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
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@ -13,6 +13,7 @@
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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#include "video_core/renderer_vulkan/vk_turbo_mode.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -31,6 +32,9 @@ class GPU;
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namespace Vulkan {
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Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
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VkSurfaceKHR surface);
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class RendererVulkan final : public VideoCore::RendererBase {
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public:
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explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
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@ -74,6 +78,7 @@ private:
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Swapchain swapchain;
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BlitScreen blit_screen;
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RasterizerVulkan rasterizer;
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std::optional<TurboMode> turbo_mode;
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};
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} // namespace Vulkan
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205
src/video_core/renderer_vulkan/vk_turbo_mode.cpp
Normal file
205
src/video_core/renderer_vulkan/vk_turbo_mode.cpp
Normal file
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@ -0,0 +1,205 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/literals.h"
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#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/renderer_vulkan/vk_turbo_mode.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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using namespace Common::Literals;
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TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
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: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
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m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
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}
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TurboMode::~TurboMode() = default;
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void TurboMode::Run(std::stop_token stop_token) {
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auto& dld = m_device.GetLogical();
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// Allocate buffer. 2MiB should be sufficient.
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auto buffer = dld.CreateBuffer(VkBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = 2_MiB,
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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});
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// Commit some device local memory for the buffer.
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auto commit = m_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
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// Create the descriptor pool to contain our descriptor.
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constexpr VkDescriptorPoolSize pool_size{
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.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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};
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auto descriptor_pool = dld.CreateDescriptorPool(VkDescriptorPoolCreateInfo{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.pNext = nullptr,
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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.maxSets = 1,
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.poolSizeCount = 1,
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.pPoolSizes = &pool_size,
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});
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// Create the descriptor set layout from the pool.
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constexpr VkDescriptorSetLayoutBinding layout_binding{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.pImmutableSamplers = nullptr,
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};
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auto descriptor_set_layout = dld.CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.bindingCount = 1,
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.pBindings = &layout_binding,
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});
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// Actually create the descriptor set.
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auto descriptor_set = descriptor_pool.Allocate(VkDescriptorSetAllocateInfo{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = *descriptor_pool,
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.descriptorSetCount = 1,
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.pSetLayouts = descriptor_set_layout.address(),
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});
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// Create the shader.
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auto shader = BuildShader(m_device, VULKAN_TURBO_MODE_COMP_SPV);
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// Create the pipeline layout.
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auto pipeline_layout = dld.CreatePipelineLayout(VkPipelineLayoutCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = 1,
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.pSetLayouts = descriptor_set_layout.address(),
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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});
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// Actually create the pipeline.
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const VkPipelineShaderStageCreateInfo shader_stage{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = *shader,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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};
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auto pipeline = dld.CreateComputePipeline(VkComputePipelineCreateInfo{
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = shader_stage,
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.layout = *pipeline_layout,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = 0,
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});
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// Create a fence to wait on.
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auto fence = dld.CreateFence(VkFenceCreateInfo{
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.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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});
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// Create a command pool to allocate a command buffer from.
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auto command_pool = dld.CreateCommandPool(VkCommandPoolCreateInfo{
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.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
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.pNext = nullptr,
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.flags =
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VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
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.queueFamilyIndex = m_device.GetGraphicsFamily(),
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});
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// Create a single command buffer.
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auto cmdbufs = command_pool.Allocate(1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
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auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()};
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while (!stop_token.stop_requested()) {
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// Reset the fence.
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fence.Reset();
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// Update descriptor set.
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const VkDescriptorBufferInfo buffer_info{
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.buffer = *buffer,
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.offset = 0,
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.range = VK_WHOLE_SIZE,
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};
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const VkWriteDescriptorSet buffer_write{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = nullptr,
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.dstSet = descriptor_set[0],
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.pImageInfo = nullptr,
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.pBufferInfo = &buffer_info,
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.pTexelBufferView = nullptr,
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};
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dld.UpdateDescriptorSets(std::array{buffer_write}, {});
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// Set up the command buffer.
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cmdbuf.Begin(VkCommandBufferBeginInfo{
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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.pInheritanceInfo = nullptr,
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});
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// Clear the buffer.
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cmdbuf.FillBuffer(*buffer, 0, VK_WHOLE_SIZE, 0);
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// Bind descriptor set.
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, {});
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// Bind the pipeline.
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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// Dispatch.
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cmdbuf.Dispatch(64, 64, 1);
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// Finish.
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cmdbuf.End();
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const VkSubmitInfo submit_info{
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 0,
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.pWaitSemaphores = nullptr,
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.pWaitDstStageMask = nullptr,
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.commandBufferCount = 1,
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.pCommandBuffers = cmdbuf.address(),
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.signalSemaphoreCount = 0,
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.pSignalSemaphores = nullptr,
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};
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m_device.GetGraphicsQueue().Submit(std::array{submit_info}, *fence);
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// Wait for completion.
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fence.Wait();
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}
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}
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} // namespace Vulkan
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26
src/video_core/renderer_vulkan/vk_turbo_mode.h
Normal file
26
src/video_core/renderer_vulkan/vk_turbo_mode.h
Normal file
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@ -0,0 +1,26 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/polyfill_thread.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class TurboMode {
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public:
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explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld);
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~TurboMode();
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private:
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void Run(std::stop_token stop_token);
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Device m_device;
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MemoryAllocator m_allocator;
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std::jthread m_thread;
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};
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} // namespace Vulkan
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@ -1472,7 +1472,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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is_patch_list_restart_supported =
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primitive_topology_list_restart.primitiveTopologyPatchListRestart;
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}
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if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
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if (requires_surface && has_khr_image_format_list && has_khr_swapchain_mutable_format) {
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extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
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extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
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khr_swapchain_mutable_format = true;
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|
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@ -690,6 +690,7 @@ void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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ReadGlobalSetting(Settings::values.renderer_backend);
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ReadGlobalSetting(Settings::values.renderer_force_max_clock);
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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@ -1306,6 +1307,9 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()),
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static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault()));
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
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static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
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|
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@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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@ -39,6 +40,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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Settings::values.max_anisotropy.GetValue());
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} else {
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ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
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ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
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&Settings::values.renderer_force_max_clock);
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ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
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&Settings::values.max_anisotropy);
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ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
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|
@ -50,6 +53,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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|||
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
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ui->renderer_force_max_clock,
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renderer_force_max_clock);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
|
@ -81,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
// Disable if not global (only happens during game)
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ui->renderer_force_max_clock->setEnabled(
|
||||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
|
@ -95,6 +103,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
||||
Settings::values.renderer_force_max_clock,
|
||||
renderer_force_max_clock);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||
Settings::values.use_asynchronous_shaders,
|
||||
|
|
|
@ -36,6 +36,7 @@ private:
|
|||
|
||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||
|
||||
ConfigurationShared::CheckState renderer_force_max_clock;
|
||||
ConfigurationShared::CheckState use_vsync;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
|
|
|
@ -69,6 +69,16 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="renderer_force_max_clock">
|
||||
<property name="toolTip">
|
||||
<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Force maximum clocks (Vulkan only)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_vsync">
|
||||
<property name="toolTip">
|
||||
|
|
|
@ -296,6 +296,7 @@ void Config::ReadValues() {
|
|||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
|
|
Loading…
Reference in a new issue