185 lines
4.2 KiB
C++
185 lines
4.2 KiB
C++
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <list>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "video_core/shader/expr.h"
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#include "video_core/shader/node.h"
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namespace VideoCommon::Shader {
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class ASTBase;
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class ASTProgram;
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class ASTIf;
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class ASTBlockEncoded;
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class ASTVarSet;
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class ASTGoto;
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class ASTLabel;
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class ASTDoWhile;
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class ASTReturn;
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using ASTData = std::variant<ASTProgram, ASTIf, ASTBlockEncoded, ASTVarSet, ASTGoto, ASTLabel,
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ASTDoWhile, ASTReturn>;
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using ASTNode = std::shared_ptr<ASTBase>;
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class ASTProgram {
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public:
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ASTProgram() = default;
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std::list<ASTNode> nodes;
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};
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class ASTIf {
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public:
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ASTIf(Expr condition, std::list<ASTNode> then_nodes, std::list<ASTNode> else_nodes)
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: condition(condition), then_nodes{then_nodes}, else_nodes{then_nodes} {}
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Expr condition;
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std::list<ASTNode> then_nodes;
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std::list<ASTNode> else_nodes;
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};
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class ASTBlockEncoded {
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public:
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ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {}
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u32 start;
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u32 end;
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};
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class ASTVarSet {
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public:
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ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {}
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u32 index;
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Expr condition;
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};
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class ASTLabel {
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public:
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ASTLabel(u32 index) : index{index} {}
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u32 index;
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};
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class ASTGoto {
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public:
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ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {}
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Expr condition;
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u32 label;
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};
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class ASTDoWhile {
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public:
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ASTDoWhile(Expr condition, std::list<ASTNode> loop_nodes)
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: condition(condition), loop_nodes{loop_nodes} {}
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Expr condition;
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std::list<ASTNode> loop_nodes;
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};
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class ASTReturn {
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public:
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ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {}
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Expr condition;
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bool kills;
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};
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class ASTBase {
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public:
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explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {}
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template <class U, class... Args>
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static ASTNode Make(ASTNode parent, Args&&... args) {
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return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...)));
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}
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void SetParent(ASTNode new_parent) {
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parent = new_parent;
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}
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ASTNode& GetParent() {
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return parent;
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}
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const ASTNode& GetParent() const {
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return parent;
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}
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u32 GetLevel() const {
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u32 level = 0;
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auto next = parent;
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while (next) {
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next = next->GetParent();
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level++;
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}
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return level;
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}
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ASTData* GetInnerData() {
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return &data;
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}
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private:
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ASTData data;
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ASTNode parent;
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};
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class ASTManager final {
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public:
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explicit ASTManager() {
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main_node = ASTBase::Make<ASTProgram>(nullptr);
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program = std::get_if<ASTProgram>(main_node->GetInnerData());
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}
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void DeclareLabel(u32 address) {
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const auto pair = labels_map.emplace(address, labels_count);
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if (pair.second) {
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labels_count++;
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labels.resize(labels_count);
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}
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}
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void InsertLabel(u32 address) {
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u32 index = labels_map[address];
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ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
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labels[index] = label;
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program->nodes.push_back(label);
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}
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void InsertGoto(Expr condition, u32 address) {
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u32 index = labels_map[address];
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ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
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gotos.push_back(goto_node);
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program->nodes.push_back(goto_node);
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}
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void InsertBlock(u32 start_address, u32 end_address) {
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ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
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program->nodes.push_back(block);
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}
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void InsertReturn(Expr condition, bool kills) {
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ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
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program->nodes.push_back(node);
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}
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std::string Print();
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void Decompile() {}
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private:
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std::unordered_map<u32, u32> labels_map{};
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u32 labels_count{};
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std::vector<ASTNode> labels{};
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std::list<ASTNode> gotos{};
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u32 variables{};
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ASTProgram* program;
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ASTNode main_node;
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};
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} // namespace VideoCommon::Shader
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