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suyu/src/shader_recompiler/frontend/ir/reg.h

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2021-01-09 07:30:07 +01:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
enum class Reg : u64 {
R0,
R1,
R2,
R3,
R4,
R5,
R6,
R7,
R8,
R9,
R10,
R11,
R12,
R13,
R14,
R15,
R16,
R17,
R18,
R19,
R20,
R21,
R22,
R23,
R24,
R25,
R26,
R27,
R28,
R29,
R30,
R31,
R32,
R33,
R34,
R35,
R36,
R37,
R38,
R39,
R40,
R41,
R42,
R43,
R44,
R45,
R46,
R47,
R48,
R49,
R50,
R51,
R52,
R53,
R54,
R55,
R56,
R57,
R58,
R59,
R60,
R61,
R62,
R63,
R64,
R65,
R66,
R67,
R68,
R69,
R70,
R71,
R72,
R73,
R74,
R75,
R76,
R77,
R78,
R79,
R80,
R81,
R82,
R83,
R84,
R85,
R86,
R87,
R88,
R89,
R90,
R91,
R92,
R93,
R94,
R95,
R96,
R97,
R98,
R99,
R100,
R101,
R102,
R103,
R104,
R105,
R106,
R107,
R108,
R109,
R110,
R111,
R112,
R113,
R114,
R115,
R116,
R117,
R118,
R119,
R120,
R121,
R122,
R123,
R124,
R125,
R126,
R127,
R128,
R129,
R130,
R131,
R132,
R133,
R134,
R135,
R136,
R137,
R138,
R139,
R140,
R141,
R142,
R143,
R144,
R145,
R146,
R147,
R148,
R149,
R150,
R151,
R152,
R153,
R154,
R155,
R156,
R157,
R158,
R159,
R160,
R161,
R162,
R163,
R164,
R165,
R166,
R167,
R168,
R169,
R170,
R171,
R172,
R173,
R174,
R175,
R176,
R177,
R178,
R179,
R180,
R181,
R182,
R183,
R184,
R185,
R186,
R187,
R188,
R189,
R190,
R191,
R192,
R193,
R194,
R195,
R196,
R197,
R198,
R199,
R200,
R201,
R202,
R203,
R204,
R205,
R206,
R207,
R208,
R209,
R210,
R211,
R212,
R213,
R214,
R215,
R216,
R217,
R218,
R219,
R220,
R221,
R222,
R223,
R224,
R225,
R226,
R227,
R228,
R229,
R230,
R231,
R232,
R233,
R234,
R235,
R236,
R237,
R238,
R239,
R240,
R241,
R242,
R243,
R244,
R245,
R246,
R247,
R248,
R249,
R250,
R251,
R252,
R253,
R254,
RZ,
};
static_assert(static_cast<int>(Reg::RZ) == 255);
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constexpr size_t NUM_USER_REGS = 255;
constexpr size_t NUM_REGS = 256;
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[[nodiscard]] constexpr Reg operator+(Reg reg, int num) {
if (reg == Reg::RZ) {
// Adding or subtracting registers from RZ yields RZ
return Reg::RZ;
}
const int result{static_cast<int>(reg) + num};
if (result >= static_cast<int>(Reg::RZ)) {
throw LogicError("Overflow on register arithmetic");
}
if (result < 0) {
throw LogicError("Underflow on register arithmetic");
}
return static_cast<Reg>(result);
}
[[nodiscard]] constexpr Reg operator-(Reg reg, int num) {
return reg + (-num);
}
constexpr Reg operator++(Reg& reg) {
reg = reg + 1;
return reg;
}
constexpr Reg operator++(Reg& reg, int) {
const Reg copy{reg};
reg = reg + 1;
return copy;
}
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[[nodiscard]] constexpr size_t RegIndex(Reg reg) noexcept {
return static_cast<size_t>(reg);
}
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[[nodiscard]] constexpr bool IsAligned(Reg reg, size_t align) {
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return RegIndex(reg) % align == 0 || reg == Reg::RZ;
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}
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Reg> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Reg& reg, FormatContext& ctx) {
if (reg == Shader::IR::Reg::RZ) {
return fmt::format_to(ctx.out(), "RZ");
} else if (static_cast<int>(reg) >= 0 && static_cast<int>(reg) < 255) {
return fmt::format_to(ctx.out(), "R{}", static_cast<int>(reg));
} else {
throw Shader::LogicError("Invalid register with raw value {}", static_cast<int>(reg));
}
}
};