c713383816
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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class KernelCore;
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class ReadableEvent;
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class WritableEvent final : public WaitObject {
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public:
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~WritableEvent() override;
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/**
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* Creates an event
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* @param kernel The kernel instance to create this event under.
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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*/
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static std::tuple<SharedPtr<WritableEvent>, SharedPtr<ReadableEvent>> CreateEventPair(
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KernelCore& kernel, ResetType reset_type, std::string name = "Unknown");
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/**
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* Creates an event and registers it in the kernel's named event table
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* @param kernel The kernel instance to create this event under.
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* @param reset_type ResetType describing how to create event
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* @param name name of event
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*/
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static SharedPtr<WritableEvent> CreateRegisteredEventPair(KernelCore& kernel,
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ResetType reset_type,
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std::string name);
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std::string GetTypeName() const override {
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return "WritableEvent";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::Event;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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ResetType GetResetType() const {
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return reset_type;
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}
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void WakeupAllWaitingThreads() override;
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void Signal();
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void Clear();
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void ResetOnAcquire();
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void ResetOnWakeup();
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bool IsSignaled() const;
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private:
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explicit WritableEvent(KernelCore& kernel);
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ResetType reset_type; ///< Current ResetType
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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};
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} // namespace Kernel
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