f499c8177e
- This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior. |
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.. | ||
arm | ||
crypto | ||
file_sys | ||
frontend | ||
hid | ||
hle | ||
loader | ||
memory | ||
network | ||
tools | ||
CMakeLists.txt | ||
constants.cpp | ||
constants.h | ||
core.cpp | ||
core.h | ||
core_timing.cpp | ||
core_timing.h | ||
core_timing_util.h | ||
cpu_manager.cpp | ||
cpu_manager.h | ||
device_memory.cpp | ||
device_memory.h | ||
hardware_interrupt_manager.cpp | ||
hardware_interrupt_manager.h | ||
hardware_properties.h | ||
memory.cpp | ||
memory.h | ||
perf_stats.cpp | ||
perf_stats.h | ||
reporter.cpp | ||
reporter.h | ||
telemetry_session.cpp | ||
telemetry_session.h |