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suyu/src/video_core/macro/macro_hle.h
Lioncash 677a8b208d video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00

44 lines
967 B
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <vector>
#include "common/common_types.h"
#include "video_core/macro/macro.h"
namespace Tegra {
namespace Engines {
class Maxwell3D;
}
using HLEFunction = void (*)(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& parameters);
class HLEMacro {
public:
explicit HLEMacro(Engines::Maxwell3D& maxwell3d_);
~HLEMacro();
std::optional<std::unique_ptr<CachedMacro>> GetHLEProgram(u64 hash) const;
private:
Engines::Maxwell3D& maxwell3d;
};
class HLEMacroImpl : public CachedMacro {
public:
explicit HLEMacroImpl(Engines::Maxwell3D& maxwell3d, HLEFunction func);
~HLEMacroImpl();
void Execute(const std::vector<u32>& parameters, u32 method) override;
private:
Engines::Maxwell3D& maxwell3d;
HLEFunction func;
};
} // namespace Tegra