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suyu/src/video_core
bunnei e6a896c4bd
Merge pull request #5124 from lioncash/video-shadow
video_core: Resolve more variable shadowing scenarios
2020-12-05 00:48:08 -08:00
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buffer_cache video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
command_classes Merge pull request #5124 from lioncash/video-shadow 2020-12-05 00:48:08 -08:00
engines video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
host_shaders video_core: Fix instances where msbuild always regenerated host shaders 2020-09-23 22:27:17 -03:00
macro video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
renderer_opengl Merge pull request #5124 from lioncash/video-shadow 2020-12-05 00:48:08 -08:00
renderer_vulkan video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
shader node: Mark member functions as [[nodiscard]] where applicable 2020-12-03 16:03:34 -05:00
texture_cache General: Resolve a few missing initializer warnings 2020-10-29 19:37:07 -04:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
cdma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
cdma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
CMakeLists.txt Merge pull request #4848 from ReinUsesLisp/type-limits 2020-10-28 03:16:10 -04:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h compatible_formats: Add missing header guard 2020-07-21 00:42:19 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_asynch.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_asynch.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_synch.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_synch.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_thread.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_thread.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
guest_driver.cpp
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
memory_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h
query_cache.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 2020-09-19 01:46:37 -03:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h rasterizer_interface: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:13 -05:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp video_core: NVDEC Implementation 2020-10-26 23:07:36 -04:00
video_core.h