.. |
buffer_cache
|
video_core: Remove all Core::System references in renderer
|
2020-09-06 05:28:48 -03:00 |
command_classes
|
Merge pull request #5124 from lioncash/video-shadow
|
2020-12-05 00:48:08 -08:00 |
engines
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
host_shaders
|
video_core: Fix instances where msbuild always regenerated host shaders
|
2020-09-23 22:27:17 -03:00 |
macro
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
renderer_opengl
|
Merge pull request #5124 from lioncash/video-shadow
|
2020-12-05 00:48:08 -08:00 |
renderer_vulkan
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
shader
|
node: Mark member functions as [[nodiscard]] where applicable
|
2020-12-03 16:03:34 -05:00 |
texture_cache
|
General: Resolve a few missing initializer warnings
|
2020-10-29 19:37:07 -04:00 |
textures
|
textures/decoders: Fix block linear to pitch copies
|
2020-08-10 20:45:03 -03:00 |
cdma_pusher.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
cdma_pusher.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
CMakeLists.txt
|
Merge pull request #4848 from ReinUsesLisp/type-limits
|
2020-10-28 03:16:10 -04:00 |
compatible_formats.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
compatible_formats.h
|
compatible_formats: Add missing header guard
|
2020-07-21 00:42:19 -04:00 |
dirty_flags.cpp
|
|
|
dirty_flags.h
|
|
|
dma_pusher.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
dma_pusher.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
fence_manager.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu_asynch.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu_asynch.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu_synch.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu_synch.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu_thread.cpp
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
gpu_thread.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
guest_driver.cpp
|
|
|
guest_driver.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
memory_manager.cpp
|
video_core: NVDEC Implementation
|
2020-10-26 23:07:36 -04:00 |
memory_manager.h
|
video_core: Resolve more variable shadowing scenarios
|
2020-12-04 16:19:09 -05:00 |
morton.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
morton.h
|
|
|
query_cache.h
|
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
|
2020-09-19 01:46:37 -03:00 |
rasterizer_accelerated.cpp
|
|
|
rasterizer_accelerated.h
|
|
|
rasterizer_interface.h
|
rasterizer_interface: Make use of [[nodiscard]] where applicable
|
2020-11-17 07:19:13 -05:00 |
renderer_base.cpp
|
video_core: Initialize renderer with a GPU
|
2020-08-22 01:51:45 -03:00 |
renderer_base.h
|
render_base: Make use of [[nodiscard]] where applicable
|
2020-11-17 07:19:12 -05:00 |
sampler_cache.cpp
|
|
|
sampler_cache.h
|
|
|
shader_cache.h
|
shader_cache: Make use of std::erase_if
|
2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
|
Fix style issues
|
2020-07-18 14:24:32 +10:00 |
shader_notify.h
|
async shaders
|
2020-07-17 14:24:57 +10:00 |
surface.cpp
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
surface.h
|
video_core: Rearrange pixel format names
|
2020-07-13 01:44:23 -03:00 |
video_core.cpp
|
video_core: NVDEC Implementation
|
2020-10-26 23:07:36 -04:00 |
video_core.h
|
|
|