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suyu/src/video_core
Fernando Sahmkow e31425df38 General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
..
buffer_cache buffer_cache: Use buffer methods instead of cache virtual methods 2020-06-24 02:36:14 -03:00
engines Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
macro addressed issues 2020-06-24 12:18:33 +10:00
renderer_opengl Merge pull request #4151 from ReinUsesLisp/gl-invalidations 2020-06-25 21:05:27 -03:00
renderer_vulkan Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk 2020-06-26 18:48:12 -04:00
shader Merge pull request #4147 from ReinUsesLisp/hset2-imm 2020-06-26 23:14:56 -04:00
texture_cache Merge pull request #4144 from FernandoS27/tt-fix 2020-06-26 19:02:39 -04:00
textures Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
CMakeLists.txt Macro HLE support 2020-06-24 12:09:01 +10:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a 2020-05-01 23:38:23 +00:00
gpu.cpp General: Recover Prometheus project from harddrive failure 2020-06-27 11:35:06 -04:00
gpu.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
gpu_asynch.cpp OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_asynch.h OpenGL: Implement Fencing backend. 2020-04-22 11:36:10 -04:00
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp Async GPU: Correct flushing behavior to be similar to old async GPU behavior. 2020-04-22 11:36:26 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp
guest_driver.h
memory_manager.cpp memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
memory_manager.h memory_manager: Eliminate variable shadowing 2020-06-19 22:02:58 -04:00
morton.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
morton.h
query_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
shader_cache.h Rename PAGE_SHIFT to PAGE_BITS 2020-06-18 15:47:43 +01:00
surface.cpp texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
surface.h texture: Implement R8G8UI 2020-04-30 13:19:36 -04:00
video_core.cpp
video_core.h