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Yuri Kunde Schlesner d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
..
citra GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
citra_qt Merge pull request #347 from bunnei/frameskip 2014-12-28 22:39:17 -05:00
common Merge pull request #322 from chinhodado/master 2014-12-22 00:12:43 -05:00
core Merge pull request #347 from bunnei/frameskip 2014-12-28 22:39:17 -05:00
video_core Vertex Shader: Zero OutputVertex to avoid denormals 2014-12-29 02:08:09 -02:00
CMakeLists.txt CMake cleanup 2014-09-01 18:06:30 -03:00