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suyu/src/yuzu/uisettings.h
lat9nq c1bad4357a yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00

106 lines
2.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;
bool pause_when_in_background;
bool hide_mouse;
bool select_user_on_boot;
// Discord RPC
bool enable_discord_presence;
bool enable_screenshot_save_as;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
QVector<u64> favorited_ids;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
// logging
bool show_console;
// Game List
bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
bool configuration_applied;
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);