..
buffer_cache
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
engines
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
2020-07-10 04:09:32 -03:00
macro
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-16 22:16:11 -04:00
renderer_opengl
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
renderer_vulkan
vk_graphics_pipeline: Resolve narrowing warnings
2020-07-16 18:13:49 -04:00
shader
Merge pull request #4147 from ReinUsesLisp/hset2-imm
2020-06-26 23:14:56 -04:00
texture_cache
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
2020-07-14 14:04:16 -04:00
textures
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
2020-07-14 14:04:16 -04:00
CMakeLists.txt
video_core/compatible_formats: Table to test if two formats are legal to view or copy
2020-06-26 19:28:11 -03:00
compatible_formats.cpp
texture_cache: Test format compatibility before copying
2020-06-26 20:52:22 -03:00
compatible_formats.h
video_core/compatible_formats: Table to test if two formats are legal to view or copy
2020-06-26 19:28:11 -03:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
gpu.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_asynch.cpp
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_asynch.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_synch.cpp
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_synch.h
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
gpu_thread.cpp
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
2020-06-27 11:36:09 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
memory_manager.cpp
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
memory_manager.h
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
morton.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
morton.h
query_cache.h
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-01 18:16:53 -03:00
surface.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
surface.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
video_core.cpp
configuration: implement per-game configurations ( #4098 )
2020-07-09 22:42:09 -04:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00