..
buffer_cache
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
command_classes
video_core/codecs: more fixes for VAAPI detection ...
2021-12-02 21:31:51 -07:00
engines
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
host_shaders
Texture Cache: Correct conversion shaders.
2021-11-22 00:21:42 +01:00
macro
xbyak: Update include path
2021-08-15 19:26:38 +01:00
renderer_opengl
blit_image: Refactor upscale factors usage
2021-12-05 15:42:44 -05:00
renderer_vulkan
blit_image: Refactor upscale factors usage
2021-12-05 15:42:44 -05:00
texture_cache
blit_image: Refactor upscale factors usage
2021-12-05 15:42:44 -05:00
textures
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
vulkan_common
renderer_vulkan: Implement S8_UINT stencil format
2021-11-18 00:05:51 -05:00
cdma_pusher.cpp
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
cdma_pusher.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
CMakeLists.txt
video_core/cmake: link against libva explicitly ...
2021-12-02 22:35:30 -07:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
dirty_flags.h
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
gpu.cpp
nvhost_ctrl: Refactor usage of gpu.LockSync()
2021-10-03 00:35:57 -04:00
gpu.h
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
gpu_thread.cpp
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
gpu_thread.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
memory_manager.cpp
video_core/memory_manager: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
memory_manager.h
query_cache.h
Merge pull request #7077 from FernandoS27/face-down
2021-10-16 21:41:54 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
RasterizerInterface: Correct size of CPU addresses to cache.
2021-10-04 20:47:31 +02:00
rasterizer_interface.h
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
renderer_base.cpp
renderers: Add explicit invert_y bool to screenshot callback
2021-07-28 21:46:08 -04:00
renderer_base.h
renderers: Add explicit invert_y bool to screenshot callback
2021-07-28 21:46:08 -04:00
shader_cache.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
shader_cache.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
shader_environment.cpp
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
shader_environment.h
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
shader_notify.cpp
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
shader_notify.h
general: Replace high_resolution_clock with steady_clock
2021-12-02 14:20:43 -05:00
surface.cpp
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
surface.h
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
transform_feedback.cpp
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
transform_feedback.h
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
video_core.cpp
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00
video_core.h
Fix screenshot dimensions when at 1x scale
2021-11-20 17:50:24 -05:00