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Subv b0ca330e14 GL: Set up the textures used for each draw call.
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06 20:44:46 -06:00
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common Update fmtlib to fix msvc warnings 2018-04-05 22:42:09 -06:00
core core, main.h: Abort on 32Bit ROMs (#309) 2018-04-06 11:06:32 -04:00
input_common Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
tests core: Move process creation out of global state. 2018-03-14 18:42:19 -04:00
video_core GL: Set up the textures used for each draw call. 2018-04-06 20:44:46 -06:00
yuzu core, main.h: Abort on 32Bit ROMs (#309) 2018-04-06 11:06:32 -04:00
yuzu_cmd default_ini.h: Update from citra to yuzu 2018-04-04 23:05:51 +02:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt Massive removal of unused modules 2018-01-12 19:11:03 -07:00