..
buffer_cache
buffer_cache: Return handles instead of pointer to handles
2020-04-16 02:33:34 -03:00
engines
CMakeLists: Specify -Wextra on linux builds
2020-04-15 21:33:46 -04:00
renderer_opengl
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:41:48 -03:00
renderer_vulkan
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-17 18:12:48 -03:00
shader
Merge pull request #3673 from lioncash/extra
2020-04-16 21:12:33 -04:00
texture_cache
Merge pull request #3673 from lioncash/extra
2020-04-16 21:12:33 -04:00
textures
Merge pull request #3631 from ReinUsesLisp/more-astc
2020-04-13 10:17:32 -04:00
CMakeLists.txt
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
dma_pusher.h
gpu.cpp
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
gpu.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_asynch.cpp
CMakeLists: Make -Wreorder a compile-time error
2020-04-15 14:14:41 -04:00
gpu_asynch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
macro_interpreter.cpp
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
macro_interpreter.h
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
memory_manager.cpp
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
memory_manager.h
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
morton.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
query_cache.h
Clang Format.
2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_cache.cpp
rasterizer_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
rasterizer_interface.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
renderer_base.cpp
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
surface.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
surface.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
video_core.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00