781 lines
31 KiB
C++
781 lines
31 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/fiber.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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static void IncrementScheduledCount(Kernel::Thread* thread) {
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if (auto process = thread->GetOwnerProcess(); process) {
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process->IncrementScheduledCount();
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}
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}
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void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule,
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Core::EmuThreadHandle global_thread) {
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u32 current_core = global_thread.host_handle;
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bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
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(current_core < Core::Hardware::NUM_CPU_CORES);
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while (cores_pending_reschedule != 0) {
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u32 core = Common::CountTrailingZeroes64(cores_pending_reschedule);
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ASSERT(core < Core::Hardware::NUM_CPU_CORES);
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if (!must_context_switch || core != current_core) {
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auto& phys_core = kernel.PhysicalCore(core);
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phys_core.Interrupt();
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} else {
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must_context_switch = true;
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}
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cores_pending_reschedule &= ~(1ULL << core);
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}
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if (must_context_switch) {
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auto core_scheduler = kernel.CurrentScheduler();
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kernel.ExitSVCProfile();
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core_scheduler->RescheduleCurrentCore();
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kernel.EnterSVCProfile();
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}
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}
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u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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std::scoped_lock lock{guard};
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if (Thread* prev_highest_thread = this->state.highest_priority_thread;
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prev_highest_thread != highest_thread) {
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if (prev_highest_thread != nullptr) {
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IncrementScheduledCount(prev_highest_thread);
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prev_highest_thread->SetLastScheduledTick(system.CoreTiming().GetCPUTicks());
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}
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if (this->state.should_count_idle) {
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if (highest_thread != nullptr) {
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// if (Process* process = highest_thread->GetOwnerProcess(); process != nullptr) {
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// process->SetRunningThread(this->core_id, highest_thread,
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// this->state.idle_count);
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//}
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} else {
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this->state.idle_count++;
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}
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}
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this->state.highest_priority_thread = highest_thread;
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this->state.needs_scheduling = true;
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return (1ULL << this->core_id);
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} else {
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return 0;
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}
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}
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u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Clear that we need to update.
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ClearSchedulerUpdateNeeded(kernel);
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u64 cores_needing_scheduling = 0, idle_cores = 0;
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Thread* top_threads[Core::Hardware::NUM_CPU_CORES];
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auto& priority_queue = GetPriorityQueue(kernel);
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/// We want to go over all cores, finding the highest priority thread and determining if
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/// scheduling is needed for that core.
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for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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Thread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
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if (top_thread != nullptr) {
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// If the thread has no waiters, we need to check if the process has a thread pinned.
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// TODO(bunnei): Implement thread pinning
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} else {
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idle_cores |= (1ULL << core_id);
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}
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top_threads[core_id] = top_thread;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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}
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// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
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while (idle_cores != 0) {
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u32 core_id = Common::CountTrailingZeroes64(idle_cores);
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if (Thread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
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size_t num_candidates = 0;
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// While we have a suggested thread, try to migrate it!
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while (suggested != nullptr) {
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_thread =
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(suggested_core >= 0) ? top_threads[suggested_core] : nullptr;
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top_thread != suggested) {
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// Make sure we're not dealing with threads too high priority for migration.
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if (top_thread != nullptr &&
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top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
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break;
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}
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// The suggested thread isn't bound to its core, so we can migrate it!
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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break;
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}
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// Note this core as a candidate for migration.
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ASSERT(num_candidates < Core::Hardware::NUM_CPU_CORES);
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migration_candidates[num_candidates++] = suggested_core;
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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// If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
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// candidate cores' top threads.
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if (suggested == nullptr) {
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for (size_t i = 0; i < num_candidates; i++) {
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// Check if there's some other thread that can run on the candidate core.
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const s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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if (Thread* next_on_candidate_core =
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priority_queue.GetScheduledNext(candidate_core, suggested);
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next_on_candidate_core != nullptr) {
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// The candidate core can run some other thread! We'll migrate its current
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// top thread to us.
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top_threads[candidate_core] = next_on_candidate_core;
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cores_needing_scheduling |=
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kernel.Scheduler(candidate_core)
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.UpdateHighestPriorityThread(top_threads[candidate_core]);
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// Perform the migration.
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(candidate_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(
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top_threads[core_id]);
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break;
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}
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}
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}
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}
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idle_cores &= ~(1ULL << core_id);
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}
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return cores_needing_scheduling;
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}
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void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Check if the state has changed, because if it hasn't there's nothing to do.
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const auto cur_state = thread->GetRawState();
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if (cur_state == old_state) {
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return;
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}
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// Update the priority queues.
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if (old_state == ThreadState::Runnable) {
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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} else if (cur_state == ThreadState::Runnable) {
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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}
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}
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void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, s32 old_priority) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its priority in the queue.
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if (thread->GetRawState() == ThreadState::Runnable) {
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GetPriorityQueue(kernel).ChangePriority(
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old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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}
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}
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void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
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const KAffinityMask& old_affinity, s32 old_core) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// If the thread is runnable, we want to change its affinity in the queue.
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if (thread->GetRawState() == ThreadState::Runnable) {
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GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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}
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}
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void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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ASSERT(system.GlobalSchedulerContext().IsLocked());
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// Get a reference to the priority queue.
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auto& kernel = system.Kernel();
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auto& priority_queue = GetPriorityQueue(kernel);
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// Rotate the front of the queue to the end.
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Thread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
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Thread* next_thread = nullptr;
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if (top_thread != nullptr) {
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next_thread = priority_queue.MoveToScheduledBack(top_thread);
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if (next_thread != top_thread) {
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IncrementScheduledCount(top_thread);
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IncrementScheduledCount(next_thread);
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}
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}
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// While we have a suggested thread, try to migrate it!
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{
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Thread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
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while (suggested != nullptr) {
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_on_suggested_core =
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(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
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: nullptr;
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top_on_suggested_core != suggested) {
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// If the next thread is a new thread that has been waiting longer than our
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// suggestion, we prefer it to our suggestion.
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if (top_thread != next_thread && next_thread != nullptr &&
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next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
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suggested = nullptr;
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break;
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}
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// If we're allowed to do a migration, do one.
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// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
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// to the front of the queue.
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if (top_on_suggested_core == nullptr ||
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top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested, true);
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IncrementScheduledCount(suggested);
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break;
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}
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}
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// Get the next suggestion.
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suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
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}
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}
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// Now that we might have migrated a thread with the same priority, check if we can do better.
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{
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Thread* best_thread = priority_queue.GetScheduledFront(core_id);
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if (best_thread == GetCurrentThread()) {
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best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
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}
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// If the best thread we can choose has a priority the same or worse than ours, try to
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// migrate a higher priority thread.
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if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
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Thread* suggested = priority_queue.GetSuggestedFront(core_id);
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while (suggested != nullptr) {
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// If the suggestion's priority is the same as ours, don't bother.
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if (suggested->GetPriority() >= best_thread->GetPriority()) {
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break;
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}
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_on_suggested_core =
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(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
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: nullptr;
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top_on_suggested_core != suggested) {
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// If we're allowed to do a migration, do one.
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// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
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// suggestion to the front of the queue.
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if (top_on_suggested_core == nullptr ||
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top_on_suggested_core->GetPriority() >=
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HighestCoreMigrationAllowedPriority) {
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested, true);
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IncrementScheduledCount(suggested);
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break;
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}
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}
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// Get the next suggestion.
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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}
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}
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// After a rotation, we need a scheduler update.
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SetSchedulerUpdateNeeded(kernel);
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}
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bool KScheduler::CanSchedule(KernelCore& kernel) {
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return kernel.CurrentScheduler()->GetCurrentThread()->GetDisableDispatchCount() <= 1;
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}
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bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
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return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire);
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}
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void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
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kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release);
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}
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void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
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kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release);
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}
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void KScheduler::DisableScheduling(KernelCore& kernel) {
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if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
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ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 0);
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scheduler->GetCurrentThread()->DisableDispatch();
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}
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}
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void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling,
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Core::EmuThreadHandle global_thread) {
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if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
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scheduler->GetCurrentThread()->EnableDispatch();
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}
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RescheduleCores(kernel, cores_needing_scheduling, global_thread);
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}
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u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
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if (IsSchedulerUpdateNeeded(kernel)) {
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return UpdateHighestPriorityThreadsImpl(kernel);
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} else {
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return 0;
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}
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}
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KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
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return kernel.GlobalSchedulerContext().priority_queue;
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}
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void KScheduler::YieldWithoutCoreMigration() {
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auto& kernel = system.Kernel();
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// Validate preconditions.
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ASSERT(CanSchedule(kernel));
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ASSERT(kernel.CurrentProcess() != nullptr);
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// Get the current thread and process.
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Thread& cur_thread = *GetCurrentThread();
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Process& cur_process = *kernel.CurrentProcess();
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// If the thread's yield count matches, there's nothing for us to do.
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if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
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return;
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}
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// Get a reference to the priority queue.
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auto& priority_queue = GetPriorityQueue(kernel);
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// Perform the yield.
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{
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == ThreadState::Runnable) {
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// Put the current thread at the back of the queue.
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Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
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IncrementScheduledCount(std::addressof(cur_thread));
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// If the next thread is different, we have an update to perform.
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if (next_thread != std::addressof(cur_thread)) {
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SetSchedulerUpdateNeeded(kernel);
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} else {
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// Otherwise, set the thread's yield count so that we won't waste work until the
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// process is scheduled again.
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cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
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}
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}
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}
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}
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void KScheduler::YieldWithCoreMigration() {
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auto& kernel = system.Kernel();
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// Validate preconditions.
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ASSERT(CanSchedule(kernel));
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ASSERT(kernel.CurrentProcess() != nullptr);
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// Get the current thread and process.
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Thread& cur_thread = *GetCurrentThread();
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Process& cur_process = *kernel.CurrentProcess();
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// If the thread's yield count matches, there's nothing for us to do.
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if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
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return;
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}
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// Get a reference to the priority queue.
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auto& priority_queue = GetPriorityQueue(kernel);
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// Perform the yield.
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{
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.GetRawState();
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if (cur_state == ThreadState::Runnable) {
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// Get the current active core.
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const s32 core_id = cur_thread.GetActiveCore();
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// Put the current thread at the back of the queue.
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Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
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IncrementScheduledCount(std::addressof(cur_thread));
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// While we have a suggested thread, try to migrate it!
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bool recheck = false;
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Thread* suggested = priority_queue.GetSuggestedFront(core_id);
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while (suggested != nullptr) {
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// Check if the suggested thread is the thread running on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* running_on_suggested_core =
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(suggested_core >= 0)
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? kernel.Scheduler(suggested_core).state.highest_priority_thread
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: nullptr;
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running_on_suggested_core != suggested) {
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// If the current thread's priority is higher than our suggestion's we prefer
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// the next thread to the suggestion. We also prefer the next thread when the
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// current thread's priority is equal to the suggestions, but the next thread
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// has been waiting longer.
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if ((suggested->GetPriority() > cur_thread.GetPriority()) ||
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(suggested->GetPriority() == cur_thread.GetPriority() &&
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next_thread != std::addressof(cur_thread) &&
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next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick())) {
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suggested = nullptr;
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break;
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}
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// If we're allowed to do a migration, do one.
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// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
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// suggestion to the front of the queue.
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if (running_on_suggested_core == nullptr ||
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running_on_suggested_core->GetPriority() >=
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HighestCoreMigrationAllowedPriority) {
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested, true);
|
|
IncrementScheduledCount(suggested);
|
|
break;
|
|
} else {
|
|
// We couldn't perform a migration, but we should check again on a future
|
|
// yield.
|
|
recheck = true;
|
|
}
|
|
}
|
|
|
|
// Get the next suggestion.
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
}
|
|
|
|
// If we still have a suggestion or the next thread is different, we have an update to
|
|
// perform.
|
|
if (suggested != nullptr || next_thread != std::addressof(cur_thread)) {
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
} else if (!recheck) {
|
|
// Otherwise if we don't need to re-check, set the thread's yield count so that we
|
|
// won't waste work until the process is scheduled again.
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void KScheduler::YieldToAnyThread() {
|
|
auto& kernel = system.Kernel();
|
|
|
|
// Validate preconditions.
|
|
ASSERT(CanSchedule(kernel));
|
|
ASSERT(kernel.CurrentProcess() != nullptr);
|
|
|
|
// Get the current thread and process.
|
|
Thread& cur_thread = *GetCurrentThread();
|
|
Process& cur_process = *kernel.CurrentProcess();
|
|
|
|
// If the thread's yield count matches, there's nothing for us to do.
|
|
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
|
return;
|
|
}
|
|
|
|
// Get a reference to the priority queue.
|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
|
|
// Perform the yield.
|
|
{
|
|
KScopedSchedulerLock lock(kernel);
|
|
|
|
const auto cur_state = cur_thread.GetRawState();
|
|
if (cur_state == ThreadState::Runnable) {
|
|
// Get the current active core.
|
|
const s32 core_id = cur_thread.GetActiveCore();
|
|
|
|
// Migrate the current thread to core -1.
|
|
cur_thread.SetActiveCore(-1);
|
|
priority_queue.ChangeCore(core_id, std::addressof(cur_thread));
|
|
IncrementScheduledCount(std::addressof(cur_thread));
|
|
|
|
// If there's nothing scheduled, we can try to perform a migration.
|
|
if (priority_queue.GetScheduledFront(core_id) == nullptr) {
|
|
// While we have a suggested thread, try to migrate it!
|
|
Thread* suggested = priority_queue.GetSuggestedFront(core_id);
|
|
while (suggested != nullptr) {
|
|
// Check if the suggested thread is the top thread on its core.
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
if (Thread* top_on_suggested_core =
|
|
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
|
: nullptr;
|
|
top_on_suggested_core != suggested) {
|
|
// If we're allowed to do a migration, do one.
|
|
if (top_on_suggested_core == nullptr ||
|
|
top_on_suggested_core->GetPriority() >=
|
|
HighestCoreMigrationAllowedPriority) {
|
|
suggested->SetActiveCore(core_id);
|
|
priority_queue.ChangeCore(suggested_core, suggested);
|
|
IncrementScheduledCount(suggested);
|
|
}
|
|
|
|
// Regardless of whether we migrated, we had a candidate, so we're done.
|
|
break;
|
|
}
|
|
|
|
// Get the next suggestion.
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
}
|
|
|
|
// If the suggestion is different from the current thread, we need to perform an
|
|
// update.
|
|
if (suggested != std::addressof(cur_thread)) {
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
} else {
|
|
// Otherwise, set the thread's yield count so that we won't waste work until the
|
|
// process is scheduled again.
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
}
|
|
} else {
|
|
// Otherwise, we have an update to perform.
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
KScheduler::KScheduler(Core::System& system, std::size_t core_id)
|
|
: system(system), core_id(core_id) {
|
|
switch_fiber = std::make_shared<Common::Fiber>(OnSwitch, this);
|
|
this->state.needs_scheduling = true;
|
|
this->state.interrupt_task_thread_runnable = false;
|
|
this->state.should_count_idle = false;
|
|
this->state.idle_count = 0;
|
|
this->state.idle_thread_stack = nullptr;
|
|
this->state.highest_priority_thread = nullptr;
|
|
}
|
|
|
|
KScheduler::~KScheduler() = default;
|
|
|
|
Thread* KScheduler::GetCurrentThread() const {
|
|
if (current_thread) {
|
|
return current_thread;
|
|
}
|
|
return idle_thread;
|
|
}
|
|
|
|
u64 KScheduler::GetLastContextSwitchTicks() const {
|
|
return last_context_switch_time;
|
|
}
|
|
|
|
void KScheduler::RescheduleCurrentCore() {
|
|
ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1);
|
|
|
|
auto& phys_core = system.Kernel().PhysicalCore(core_id);
|
|
if (phys_core.IsInterrupted()) {
|
|
phys_core.ClearInterrupt();
|
|
}
|
|
guard.lock();
|
|
if (this->state.needs_scheduling) {
|
|
Schedule();
|
|
} else {
|
|
guard.unlock();
|
|
}
|
|
}
|
|
|
|
void KScheduler::OnThreadStart() {
|
|
SwitchContextStep2();
|
|
}
|
|
|
|
void KScheduler::Unload(Thread* thread) {
|
|
if (thread) {
|
|
thread->SetIsRunning(false);
|
|
if (thread->IsContinuousOnSVC() && !thread->IsHLEThread()) {
|
|
system.ArmInterface(core_id).ExceptionalExit();
|
|
thread->SetContinuousOnSVC(false);
|
|
}
|
|
if (!thread->IsHLEThread() && !thread->HasExited()) {
|
|
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
|
cpu_core.SaveContext(thread->GetContext32());
|
|
cpu_core.SaveContext(thread->GetContext64());
|
|
// Save the TPIDR_EL0 system register in case it was modified.
|
|
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
|
cpu_core.ClearExclusiveState();
|
|
}
|
|
thread->context_guard.unlock();
|
|
}
|
|
}
|
|
|
|
void KScheduler::Reload(Thread* thread) {
|
|
if (thread) {
|
|
ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
|
|
|
|
// Cancel any outstanding wakeup events for this thread
|
|
thread->SetIsRunning(true);
|
|
thread->SetWasRunning(false);
|
|
|
|
auto* const thread_owner_process = thread->GetOwnerProcess();
|
|
if (thread_owner_process != nullptr) {
|
|
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
|
}
|
|
if (!thread->IsHLEThread()) {
|
|
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
|
cpu_core.LoadContext(thread->GetContext32());
|
|
cpu_core.LoadContext(thread->GetContext64());
|
|
cpu_core.SetTlsAddress(thread->GetTLSAddress());
|
|
cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
|
|
cpu_core.ClearExclusiveState();
|
|
}
|
|
}
|
|
}
|
|
|
|
void KScheduler::SwitchContextStep2() {
|
|
// Load context of new thread
|
|
Reload(current_thread);
|
|
|
|
RescheduleCurrentCore();
|
|
}
|
|
|
|
void KScheduler::ScheduleImpl() {
|
|
Thread* previous_thread = current_thread;
|
|
current_thread = state.highest_priority_thread;
|
|
|
|
this->state.needs_scheduling = false;
|
|
|
|
if (current_thread == previous_thread) {
|
|
guard.unlock();
|
|
return;
|
|
}
|
|
|
|
Process* const previous_process = system.Kernel().CurrentProcess();
|
|
|
|
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
|
|
|
// Save context for previous thread
|
|
Unload(previous_thread);
|
|
|
|
std::shared_ptr<Common::Fiber>* old_context;
|
|
if (previous_thread != nullptr) {
|
|
old_context = &previous_thread->GetHostContext();
|
|
} else {
|
|
old_context = &idle_thread->GetHostContext();
|
|
}
|
|
guard.unlock();
|
|
|
|
Common::Fiber::YieldTo(*old_context, switch_fiber);
|
|
/// When a thread wakes up, the scheduler may have changed to other in another core.
|
|
auto& next_scheduler = *system.Kernel().CurrentScheduler();
|
|
next_scheduler.SwitchContextStep2();
|
|
}
|
|
|
|
void KScheduler::OnSwitch(void* this_scheduler) {
|
|
KScheduler* sched = static_cast<KScheduler*>(this_scheduler);
|
|
sched->SwitchToCurrent();
|
|
}
|
|
|
|
void KScheduler::SwitchToCurrent() {
|
|
while (true) {
|
|
{
|
|
std::scoped_lock lock{guard};
|
|
current_thread = state.highest_priority_thread;
|
|
this->state.needs_scheduling = false;
|
|
}
|
|
const auto is_switch_pending = [this] {
|
|
std::scoped_lock lock{guard};
|
|
return state.needs_scheduling.load(std::memory_order_relaxed);
|
|
};
|
|
do {
|
|
if (current_thread != nullptr && !current_thread->IsHLEThread()) {
|
|
current_thread->context_guard.lock();
|
|
if (current_thread->GetRawState() != ThreadState::Runnable) {
|
|
current_thread->context_guard.unlock();
|
|
break;
|
|
}
|
|
if (static_cast<u32>(current_thread->GetProcessorID()) != core_id) {
|
|
current_thread->context_guard.unlock();
|
|
break;
|
|
}
|
|
}
|
|
std::shared_ptr<Common::Fiber>* next_context;
|
|
if (current_thread != nullptr) {
|
|
next_context = ¤t_thread->GetHostContext();
|
|
} else {
|
|
next_context = &idle_thread->GetHostContext();
|
|
}
|
|
Common::Fiber::YieldTo(switch_fiber, *next_context);
|
|
} while (!is_switch_pending());
|
|
}
|
|
}
|
|
|
|
void KScheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
|
const u64 prev_switch_ticks = last_context_switch_time;
|
|
const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
|
|
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
|
|
|
|
if (thread != nullptr) {
|
|
thread->UpdateCPUTimeTicks(update_ticks);
|
|
}
|
|
|
|
if (process != nullptr) {
|
|
process->UpdateCPUTimeTicks(update_ticks);
|
|
}
|
|
|
|
last_context_switch_time = most_recent_switch_ticks;
|
|
}
|
|
|
|
void KScheduler::Initialize() {
|
|
std::string name = "Idle Thread Id:" + std::to_string(core_id);
|
|
std::function<void(void*)> init_func = Core::CpuManager::GetIdleThreadStartFunc();
|
|
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
|
|
ThreadType type = static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_IDLE);
|
|
auto thread_res = Thread::Create(system, type, name, 0, 64, 0, static_cast<u32>(core_id), 0,
|
|
nullptr, std::move(init_func), init_func_parameter);
|
|
idle_thread = thread_res.Unwrap().get();
|
|
|
|
{
|
|
KScopedSchedulerLock lock{system.Kernel()};
|
|
idle_thread->SetState(ThreadState::Runnable);
|
|
}
|
|
}
|
|
|
|
KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel)
|
|
: KScopedLock(kernel.GlobalSchedulerContext().SchedulerLock()) {}
|
|
|
|
KScopedSchedulerLock::~KScopedSchedulerLock() = default;
|
|
|
|
} // namespace Kernel
|