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FearlessTobi 59d0d34dce cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
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audio_core cubeb_sink: Don't discard other channels when performing downmixing 2020-03-08 03:16:06 -04:00
common Merge pull request #3326 from FearlessTobi/port-5039 2020-01-24 20:59:57 -05:00
core Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
input_common input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 -07:00
tests core/memory: Migrate over memory mapping functions to the new Memory class 2019-11-26 21:53:34 -05:00
video_core Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
web_service httplib compatibility 2020-02-18 18:04:33 -08:00
yuzu Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
yuzu_cmd Merge pull request #3452 from Morph1984/anisotropic-filtering 2020-03-07 22:28:35 -05:00
yuzu_tester Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
.clang-format
CMakeLists.txt CMake: Create thin archives on Linux 2020-01-19 12:52:09 +01:00