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buffer_cache
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buffer_cache: Avoid copying twice on certain cases
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2020-05-27 23:05:50 -03:00 |
engines
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texture_cache: Implement rendering to 3D textures
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2020-06-08 05:01:00 -03:00 |
macro
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Default init labels and use initializer list for macro engine
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2020-06-04 22:23:07 +10:00 |
renderer_opengl
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Merge pull request #3986 from ReinUsesLisp/shader-cache
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2020-06-12 23:14:48 -04:00 |
renderer_vulkan
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Merge pull request #3986 from ReinUsesLisp/shader-cache
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2020-06-12 23:14:48 -04:00 |
shader
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Merge pull request #4016 from ReinUsesLisp/invocation-info
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2020-06-02 09:47:53 -04:00 |
texture_cache
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texture_cache: Port original code management for 2D vs 3D textures
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2020-06-08 05:02:22 -03:00 |
textures
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Clang Format and Documentation.
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2020-04-28 14:02:51 -04:00 |
CMakeLists.txt
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rasterizer_cache: Remove files and includes
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2020-06-07 04:32:57 -03:00 |
dirty_flags.cpp
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dirty_flags.h
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dma_pusher.cpp
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
dma_pusher.h
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
fence_manager.h
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fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
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2020-05-01 23:38:23 +00:00 |
gpu.cpp
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Update src/video_core/gpu.cpp
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2020-05-05 15:39:44 -04:00 |
gpu.h
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
gpu_asynch.cpp
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_asynch.h
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OpenGL: Implement Fencing backend.
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2020-04-22 11:36:10 -04:00 |
gpu_synch.cpp
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_synch.h
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GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
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2020-04-06 09:21:46 -04:00 |
gpu_thread.cpp
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Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
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2020-04-22 11:36:26 -04:00 |
gpu_thread.h
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GPU: Implement Flush Requests for Async mode.
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2020-04-22 11:36:17 -04:00 |
guest_driver.cpp
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guest_driver.h
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memory_manager.cpp
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kernel: memory: Improve implementation of device shared memory. (#3707)
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2020-04-23 11:37:12 -04:00 |
memory_manager.h
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video_core: memory_manager: Updates for Common::PageTable changes.
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2020-04-17 00:59:34 -04:00 |
morton.cpp
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
morton.h
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query_cache.h
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Address Feedback.
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2020-04-22 11:36:24 -04:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
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renderer_base.h
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sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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shader_cache: Implement a generic shader cache
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2020-06-07 04:32:32 -03:00 |
surface.cpp
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
surface.h
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texture: Implement R8G8UI
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2020-04-30 13:19:36 -04:00 |
video_core.cpp
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video_core.h
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