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Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ExternalsDir>$(SolutionDir)externals\</ExternalsDir>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>externals</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>
</PreprocessorDefinitions>
</ClCompile>
<Lib />
<Link>
<AdditionalLibraryDirectories>$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3dll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<ProjectReference />
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="ExternalsDir">
<Value>$(ExternalsDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>