// Copyright 2014 Citra Emulator Project / PPSSPP Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" #include "common/math_util.h" #include "common/thread_queue_list.h" #include "core/arm/arm_interface.h" #include "core/core.h" #include "core/core_timing.h" #include "core/hle/kernel/errors.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/memory.h" #include "core/hle/kernel/mutex.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/thread.h" #include "core/hle/result.h" #include "core/memory.h" namespace Kernel { /// Event type for the thread wake up event static CoreTiming::EventType* ThreadWakeupEventType = nullptr; bool Thread::ShouldWait(Thread* thread) const { return status != THREADSTATUS_DEAD; } void Thread::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); } // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing // us to simply use a pool index or similar. static Kernel::HandleTable wakeup_callback_handle_table; // The first available thread id at startup static u32 next_thread_id; /** * Creates a new thread ID * @return The new thread ID */ inline static u32 const NewThreadId() { return next_thread_id++; } Thread::Thread() {} Thread::~Thread() {} void Thread::Stop() { // Cancel any outstanding wakeup events for this thread CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); wakeup_callback_handle_table.Close(callback_handle); callback_handle = 0; // Clean up thread from ready queue // This is only needed when the thread is termintated forcefully (SVC TerminateProcess) if (status == THREADSTATUS_READY) { scheduler->UnscheduleThread(this, current_priority); } status = THREADSTATUS_DEAD; WakeupAllWaitingThreads(); // Clean up any dangling references in objects that this thread was waiting for for (auto& wait_object : wait_objects) { wait_object->RemoveWaitingThread(this); } wait_objects.clear(); // Mark the TLS slot in the thread's page as free. u64 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE; u64 tls_slot = ((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE; Core::CurrentProcess()->tls_slots[tls_page].reset(tls_slot); } void WaitCurrentThread_Sleep() { Thread* thread = GetCurrentThread(); thread->status = THREADSTATUS_WAIT_SLEEP; } void ExitCurrentThread() { Thread* thread = GetCurrentThread(); thread->Stop(); Core::System::GetInstance().CurrentScheduler().RemoveThread(thread); } /** * Callback that will wake up the thread it was scheduled for * @param thread_handle The handle of the thread that's been awoken * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time */ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { const auto proper_handle = static_cast(thread_handle); SharedPtr thread = wakeup_callback_handle_table.Get(proper_handle); if (thread == nullptr) { LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle); return; } bool resume = true; if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY || thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_HLE_EVENT) { // Remove the thread from each of its waiting objects' waitlists for (auto& object : thread->wait_objects) object->RemoveWaitingThread(thread.get()); thread->wait_objects.clear(); // Invoke the wakeup callback before clearing the wait objects if (thread->wakeup_callback) resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0); } if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 || thread->wait_handle) { ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); thread->mutex_wait_address = 0; thread->condvar_wait_address = 0; thread->wait_handle = 0; auto lock_owner = thread->lock_owner; // Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance // and don't have a lock owner unless SignalProcessWideKey was called first and the thread // wasn't awakened due to the mutex already being acquired. if (lock_owner) { lock_owner->RemoveMutexWaiter(thread); } } if (thread->arb_wait_address != 0) { ASSERT(thread->status == THREADSTATUS_WAIT_ARB); thread->arb_wait_address = 0; } if (resume) thread->ResumeFromWait(); } void Thread::WakeAfterDelay(s64 nanoseconds) { // Don't schedule a wakeup if the thread wants to wait forever if (nanoseconds == -1) return; CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle); } void Thread::CancelWakeupTimer() { CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle); } static boost::optional GetNextProcessorId(u64 mask) { for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) { if (mask & (1ULL << index)) { if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) { // Core is enabled and not running any threads, use this one return index; } } } return {}; } void Thread::ResumeFromWait() { ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); switch (status) { case THREADSTATUS_WAIT_SYNCH_ALL: case THREADSTATUS_WAIT_SYNCH_ANY: case THREADSTATUS_WAIT_HLE_EVENT: case THREADSTATUS_WAIT_SLEEP: case THREADSTATUS_WAIT_IPC: case THREADSTATUS_WAIT_MUTEX: case THREADSTATUS_WAIT_ARB: break; case THREADSTATUS_READY: // The thread's wakeup callback must have already been cleared when the thread was first // awoken. ASSERT(wakeup_callback == nullptr); // If the thread is waiting on multiple wait objects, it might be awoken more than once // before actually resuming. We can ignore subsequent wakeups if the thread status has // already been set to THREADSTATUS_READY. return; case THREADSTATUS_RUNNING: DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId()); return; case THREADSTATUS_DEAD: // This should never happen, as threads must complete before being stopped. DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.", GetObjectId()); return; } wakeup_callback = nullptr; status = THREADSTATUS_READY; boost::optional new_processor_id = GetNextProcessorId(affinity_mask); if (!new_processor_id) { new_processor_id = processor_id; } if (ideal_core != -1 && Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { new_processor_id = ideal_core; } ASSERT(*new_processor_id < 4); // Add thread to new core's scheduler auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler scheduler->RemoveThread(this); next_scheduler->AddThread(this, current_priority); } processor_id = *new_processor_id; // If the thread was ready, unschedule from the previous core and schedule on the new core scheduler->UnscheduleThread(this, current_priority); next_scheduler->ScheduleThread(this, current_priority); // Change thread's scheduler scheduler = next_scheduler; Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); } /** * Finds a free location for the TLS section of a thread. * @param tls_slots The TLS page array of the thread's owner process. * Returns a tuple of (page, slot, alloc_needed) where: * page: The index of the first allocated TLS page that has free slots. * slot: The index of the first free slot in the indicated page. * alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full). */ std::tuple GetFreeThreadLocalSlot(std::vector>& tls_slots) { // Iterate over all the allocated pages, and try to find one where not all slots are used. for (unsigned page = 0; page < tls_slots.size(); ++page) { const auto& page_tls_slots = tls_slots[page]; if (!page_tls_slots.all()) { // We found a page with at least one free slot, find which slot it is for (unsigned slot = 0; slot < page_tls_slots.size(); ++slot) { if (!page_tls_slots.test(slot)) { return std::make_tuple(page, slot, false); } } } } return std::make_tuple(0, 0, true); } /** * Resets a thread context, making it ready to be scheduled and run by the CPU * @param context Thread context to reset * @param stack_top Address of the top of the stack * @param entry_point Address of entry point for execution * @param arg User argument for thread */ static void ResetThreadContext(ARM_Interface::ThreadContext& context, VAddr stack_top, VAddr entry_point, u64 arg) { memset(&context, 0, sizeof(ARM_Interface::ThreadContext)); context.cpu_registers[0] = arg; context.pc = entry_point; context.sp = stack_top; context.cpsr = 0; context.fpscr = 0; } ResultVal> Thread::Create(std::string name, VAddr entry_point, u32 priority, u64 arg, s32 processor_id, VAddr stack_top, SharedPtr owner_process) { // Check if priority is in ranged. Lowest priority -> highest priority id. if (priority > THREADPRIO_LOWEST) { LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority); return ERR_OUT_OF_RANGE; } if (processor_id > THREADPROCESSORID_MAX) { LOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id); return ERR_OUT_OF_RANGE_KERNEL; } // TODO(yuriks): Other checks, returning 0xD9001BEA if (!Memory::IsValidVirtualAddress(*owner_process, entry_point)) { LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point); // TODO (bunnei): Find the correct error code to use here return ResultCode(-1); } SharedPtr thread(new Thread); thread->thread_id = NewThreadId(); thread->status = THREADSTATUS_DORMANT; thread->entry_point = entry_point; thread->stack_top = stack_top; thread->nominal_priority = thread->current_priority = priority; thread->last_running_ticks = CoreTiming::GetTicks(); thread->processor_id = processor_id; thread->ideal_core = processor_id; thread->affinity_mask = 1ULL << processor_id; thread->wait_objects.clear(); thread->mutex_wait_address = 0; thread->condvar_wait_address = 0; thread->wait_handle = 0; thread->name = std::move(name); thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap(); thread->owner_process = owner_process; thread->scheduler = Core::System().GetInstance().Scheduler(processor_id); thread->scheduler->AddThread(thread, priority); // Find the next available TLS index, and mark it as used auto& tls_slots = owner_process->tls_slots; bool needs_allocation = true; u32 available_page; // Which allocated page has free space u32 available_slot; // Which slot within the page is free std::tie(available_page, available_slot, needs_allocation) = GetFreeThreadLocalSlot(tls_slots); if (needs_allocation) { // There are no already-allocated pages with free slots, lets allocate a new one. // TLS pages are allocated from the BASE region in the linear heap. MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE); auto& linheap_memory = memory_region->linear_heap_memory; if (linheap_memory->size() + Memory::PAGE_SIZE > memory_region->size) { LOG_ERROR(Kernel_SVC, "Not enough space in region to allocate a new TLS page for thread"); return ERR_OUT_OF_MEMORY; } size_t offset = linheap_memory->size(); // Allocate some memory from the end of the linear heap for this region. linheap_memory->insert(linheap_memory->end(), Memory::PAGE_SIZE, 0); memory_region->used += Memory::PAGE_SIZE; owner_process->linear_heap_used += Memory::PAGE_SIZE; tls_slots.emplace_back(0); // The page is completely available at the start available_page = static_cast(tls_slots.size() - 1); available_slot = 0; // Use the first slot in the new page auto& vm_manager = owner_process->vm_manager; vm_manager.RefreshMemoryBlockMappings(linheap_memory.get()); // Map the page to the current process' address space. // TODO(Subv): Find the correct MemoryState for this region. vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE, linheap_memory, offset, Memory::PAGE_SIZE, MemoryState::ThreadLocal); } // Mark the slot as used tls_slots[available_page].set(available_slot); thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE + available_slot * Memory::TLS_ENTRY_SIZE; // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used // to initialize the context ResetThreadContext(thread->context, stack_top, entry_point, arg); return MakeResult>(std::move(thread)); } void Thread::SetPriority(u32 priority) { ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST, "Invalid priority value."); nominal_priority = priority; UpdatePriority(); } void Thread::BoostPriority(u32 priority) { scheduler->SetThreadPriority(this, priority); current_priority = priority; } SharedPtr SetupMainThread(VAddr entry_point, u32 priority, SharedPtr owner_process) { // Setup page table so we can write to memory SetCurrentPageTable(&Core::CurrentProcess()->vm_manager.page_table); // Initialize new "main" thread auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0, Memory::STACK_AREA_VADDR_END, std::move(owner_process)); SharedPtr thread = std::move(thread_res).Unwrap(); // Register 1 must be a handle to the main thread thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap(); thread->context.cpu_registers[1] = thread->guest_handle; // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires thread->ResumeFromWait(); return thread; } void Thread::SetWaitSynchronizationResult(ResultCode result) { context.cpu_registers[0] = result.raw; } void Thread::SetWaitSynchronizationOutput(s32 output) { context.cpu_registers[1] = output; } s32 Thread::GetWaitObjectIndex(WaitObject* object) const { ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything"); auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object); return static_cast(std::distance(match, wait_objects.rend()) - 1); } VAddr Thread::GetCommandBufferAddress() const { // Offset from the start of TLS at which the IPC command buffer begins. static constexpr int CommandHeaderOffset = 0x80; return GetTLSAddress() + CommandHeaderOffset; } void Thread::AddMutexWaiter(SharedPtr thread) { thread->lock_owner = this; wait_mutex_threads.emplace_back(std::move(thread)); UpdatePriority(); } void Thread::RemoveMutexWaiter(SharedPtr thread) { boost::remove_erase(wait_mutex_threads, thread); thread->lock_owner = nullptr; UpdatePriority(); } void Thread::UpdatePriority() { // Find the highest priority among all the threads that are waiting for this thread's lock u32 new_priority = nominal_priority; for (const auto& thread : wait_mutex_threads) { if (thread->nominal_priority < new_priority) new_priority = thread->nominal_priority; } if (new_priority == current_priority) return; scheduler->SetThreadPriority(this, new_priority); current_priority = new_priority; // Recursively update the priority of the thread that depends on the priority of this one. if (lock_owner) lock_owner->UpdatePriority(); } void Thread::ChangeCore(u32 core, u64 mask) { ideal_core = core; affinity_mask = mask; if (status != THREADSTATUS_READY) { return; } boost::optional new_processor_id{GetNextProcessorId(affinity_mask)}; if (!new_processor_id) { new_processor_id = processor_id; } if (ideal_core != -1 && Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { new_processor_id = ideal_core; } ASSERT(*new_processor_id < 4); // Add thread to new core's scheduler auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler scheduler->RemoveThread(this); next_scheduler->AddThread(this, current_priority); } processor_id = *new_processor_id; // If the thread was ready, unschedule from the previous core and schedule on the new core scheduler->UnscheduleThread(this, current_priority); next_scheduler->ScheduleThread(this, current_priority); // Change thread's scheduler scheduler = next_scheduler; Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); } //////////////////////////////////////////////////////////////////////////////////////////////////// /** * Gets the current thread */ Thread* GetCurrentThread() { return Core::System::GetInstance().CurrentScheduler().GetCurrentThread(); } void ThreadingInit() { ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); next_thread_id = 1; } void ThreadingShutdown() { Kernel::ClearProcessList(); } } // namespace Kernel