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Author SHA1 Message Date
ameerj
4539073ce1 Address feedback. Bruteforce delete duplicates 2020-08-16 12:02:22 -04:00
ameerj
6ac97405df Vk Async pipeline compilation 2020-08-16 12:02:22 -04:00
MerryMage
836ec9176a dynarmic: Add unsafe optimizations 2020-08-16 14:15:39 +01:00
Lioncash
e23289d869 configure_hotkeys: Don't translate empty strings
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash
c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash
d09456fc41 common: Silence two discarded result warnings
These are intentionally discarded internally, since the rest of the
public API allows querying success. We want all non-internal uses of
these functions to be explicitly checked, so we can signify that we
intentionally want to discard the return values here.
2020-08-16 06:17:33 -04:00
Lioncash
fe97d34156 common/time_zone: Simplify GetOsTimeZoneOffset()
We can simplify this function down into a single line with the use of
fmt. A benefit with the fmt approach is that the fmt variant of
localtime is thread-safe as well, making GetOsTimeZoneOffset()
thread-safe as well.
2020-08-16 03:58:47 -04:00
Lioncash
dbb1cbce67 yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
bunnei
db96034ea4
Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei
404362e1b0
Merge pull request #4519 from lioncash/semi
maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
lat9nq
9f972b7d01 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash
1ee060ca0d common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
Lioncash
df72480395 common: Make use of [[nodiscard]] where applicable
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
2020-08-15 17:17:52 -04:00
bunnei
2b601e8636
Merge pull request #4526 from lioncash/core-semi
core: Resolve several -Wextra-semi warnings
2020-08-15 02:14:11 -04:00
bunnei
e6f9231ef0
Merge pull request #4527 from lioncash/pessimizing2
software_keyboard: Resolve a pessimizing move warning
2020-08-15 02:13:44 -04:00
bunnei
cb6808b4d0
Merge pull request #4492 from lioncash/linkage
system_control: Make functions internally linked where applicable
2020-08-15 02:11:49 -04:00
bunnei
2aabd1eb05
Merge pull request #4463 from lioncash/lockdiscard
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
2020-08-15 01:31:23 -04:00
bunnei
feb243b08d
Merge pull request #4416 from lioncash/span
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei
2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash
fe86109877 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash
969a4cc4da yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash
b14277ef97 time_zone_content_manager: Collapse auto and default case
Prevents a useless self-assignment from occurring.
2020-08-14 10:58:58 -04:00
Lioncash
03d5a5d9de software_keyboard: Resolve a pessimizing move warning
A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
2020-08-14 09:14:54 -04:00
Lioncash
2296e921d2 core: Resolve several -Wextra-semi warnings
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
Lioncash
34ec64233a macro-interpreter: Resolve -Wself-assign-field warning
This was assigning the field to itself, which is a no-op. The size
doesn't change between its initial assignment and this one, so this is a
safe change to make.
2020-08-14 08:26:50 -04:00
Lioncash
167d36ec3c vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
Given this is implicitly creating a std::optional, we can move the
vector into it.
2020-08-14 08:23:49 -04:00
Lioncash
c8135b3c18 gl_shader_disk_cache: Make use of std::nullopt where applicable
Allows the compiler to avoid unnecessarily zeroing out the internal
buffer of std::optional on some implementations.
2020-08-14 08:20:44 -04:00
Lioncash
6b13d08822 async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash
83d8bf9af9 maxwell_3d: Resolve -Wextra-semi warning
Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
Lioncash
a93f6e51d3 emu_window: Mark Scoped constructor and Acquire() as nodiscard
Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
2020-08-14 04:43:44 -04:00
Lioncash
f808258ed9 kernel/scheduler: Mark SchedulerLock constructor as nodiscard
Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
2020-08-14 04:43:44 -04:00
Rodrigo Locatti
e050594706
Merge pull request #4495 from lioncash/conv
cheat_engine: Resolve implicit bool->u64 conversion
2020-08-14 03:10:17 -03:00
bunnei
a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
LC
ff0b14ee62
Merge pull request #4511 from lioncash/build2
General: Tidy up clang-format warnings part 2
2020-08-13 15:13:21 -04:00
Lioncash
b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph
e0ff98dd34 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
bunnei
a8ffe6eee4
Merge pull request #4497 from lioncash/freezer-alg
freezer: Make use of std::erase_if
2020-08-11 23:07:17 -04:00
bunnei
e143adc3cf
Merge pull request #4493 from jbeich/dragonfly
common/virtual_buffer: drop unused includes
2020-08-11 12:52:50 -04:00
bunnei
4605e4d6ff
Merge pull request #4502 from lioncash/build
General: Tidy up clang-format warnings
2020-08-11 11:04:05 -04:00
ReinUsesLisp
f00641459e textures/decoders: Fix block linear to pitch copies
There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.

The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.

- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei
257b1d2c4b
Merge pull request #4496 from lioncash/ce-desig
cheat_engine: Make use of designated initializers
2020-08-10 13:53:43 -04:00
ameerj
d6672501ac Remove UI changes
This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10 12:46:14 -04:00
ameerj
9c6ae697f5 Add range slider functionality for gc adapter 2020-08-10 12:46:14 -04:00
Ameer
8928aa3008 undo unnecessary newlines, slider range 50-150 2020-08-10 12:46:14 -04:00
Ameer
504095cea9 Address c++20 warning, fix inaccurate range text display when slide == 0 2020-08-10 12:46:14 -04:00
Ameer
ed51c2abda Add range slider for analog sticks 2020-08-10 12:46:14 -04:00
bunnei
acfd771e79
Merge pull request #4491 from lioncash/unused-vars
kernel: Remove unused variables
2020-08-10 12:04:30 -04:00
bunnei
664019954a
Merge pull request #4488 from lioncash/file
vfs_vector: Make creation of array vfs files less verbose
2020-08-09 17:19:34 -04:00
Lioncash
1c3490a8db General: Tidy up clang-format warnings 2020-08-08 20:08:44 -04:00
bunnei
f14bb61acd
Merge pull request #4448 from Morph1984/fix-entries
game_list_worker: Do not clear entries when > 1 gamedir is present
2020-08-07 17:11:52 -04:00
bunnei
929fc849e9
Merge pull request #4457 from ogniK5377/SetScreenShotPermission
am: Unstub SetScreenShotPermission
2020-08-07 09:34:20 -04:00
bunnei
5429ea0e69
Merge pull request #4389 from ogniK5377/redundant-format-type
video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00
Lioncash
8e86fa7e60 common/concepts: Rename IsBaseOf to DerivedFrom
This makes it more inline with its currently unavailable standardized
analogue std::derived_from.

While we're at it, we can also make the template match the requirements
of the standardized variant as well.
2020-08-07 08:09:57 -04:00
bunnei
f5d538f118
Merge pull request #4483 from lioncash/constexpr-hex
partition_data_manager: Make data arrays constexpr
2020-08-06 23:14:14 -04:00
bunnei
5cc2f99fab
Merge pull request #4490 from lioncash/arbiter
address_arbiter/scheduler: Resolve sign conversion warnings
2020-08-06 22:28:11 -04:00
Lioncash
61cd7eb47d freezer: Move entry finding to its own function
Cleans up the callsites in other functions.
2020-08-06 03:11:21 -04:00
Lioncash
06ab28263b freezer: Take address values by value
VAddr will always be 64-bit, so there's no need to take a trivial
primitive alias by reference.
2020-08-06 03:04:54 -04:00
Lioncash
253a17451b freezer: Make use of std::erase_if
With C++20 we can simplify the erasing idiom.
2020-08-06 03:03:05 -04:00
Lioncash
5b89291308 cheat_engine: Resolve implicit bool->u64 conversion
We can just return zero here.
2020-08-06 02:55:47 -04:00
Lioncash
df96a214ae cheat_engine: Make use of designated initializers
Same behavior, but makes the member being assigned obvious.
2020-08-06 02:48:13 -04:00
Lioncash
4f2acc54f5 partition_data_manager: Update master key hashes
Fills in some hashes that were previously unhandled.
2020-08-06 02:42:01 -04:00
Lioncash
7f0f37fca7 partition_data_manager: Make data arrays constexpr
Previously the constructor for all of these would run at program
startup, consuming time before the application can enter main().

This is also particularly dangerous, given the logging system wouldn't
have been initialized properly yet, yet the program would use the logs
to signify an error.

To rectify this, we can replace the literals with constexpr functions
that perform the conversion at compile-time, completely eliminating the
runtime cost of initializing these arrays.
2020-08-06 02:41:58 -04:00
Lioncash
04bb47f57f partition_data_manager: Eliminate magic value
We can use sizeof to make it obvious at the call site where the value is
coming from.
2020-08-06 02:34:10 -04:00
Lioncash
09f884b7bd aes_util: Make use of non-template variant of Transcode
Same behavior, less template instantiations.
2020-08-06 02:31:19 -04:00
bunnei
1cc0e4b4d8
Merge pull request #4489 from lioncash/typesafe
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
2020-08-05 23:20:23 -04:00
bunnei
35c1607f23
Merge pull request #4484 from lioncash/aesutil
aes_util: Allow SetIV() to be non-allocating
2020-08-05 22:35:41 -04:00
bunnei
d888ac7d20
Merge pull request #4477 from lioncash/log-desig
logging/backend: Make use of designated initializers
2020-08-05 22:34:12 -04:00
Jan Beich
238208ee30 common/virtual_buffer: drop unused includes
On DragonFly and NetBSD build fails with

src/common/virtual_buffer.cpp
src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2020-08-05 21:36:35 +00:00
bunnei
61678c4e9f
Merge pull request #4475 from lioncash/bqueue
buffer_queue: Make use of designated initializers/std::nullopt where applicable
2020-08-05 16:56:46 -04:00
bunnei
e8868c2ed1
Merge pull request #4479 from lioncash/concepts
CMakeLists: Resolve #4478
2020-08-05 16:18:08 -04:00
Lioncash
87c64c41d2 system_control: Make functions internally linked where applicable
These functions are only ever used internally as implementation details
for GenerateRandomRange(), so these can be given internal linkage.
2020-08-05 15:34:27 -04:00
Lioncash
a10d64ea79 kernel: Remove unused variables
Resolves a few compiler warnings.
2020-08-05 15:19:48 -04:00
Lioncash
9893da8e2c scheduler: Resolve sign conversion warning 2020-08-05 15:12:29 -04:00
Lioncash
1a45b15a8c address_arbiter: Resolve sign conversion warning
Makes our type conversion explicit.
2020-08-05 15:07:19 -04:00
bunnei
4a2d9c6454
Merge pull request #4444 from lioncash/volatile
common/atomic_ops: Don't cast away volatile from pointers
2020-08-05 14:22:36 -04:00
Lioncash
a77ee63f65 ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
2020-08-05 14:08:28 -04:00
Lioncash
0a5456feb9 vfs_vector: Make creation of array vfs files less verbose
We can add a helper function to make creation of these files nicer.
While we're at it, we can eliminate an unnecessary std::array copy in
the constructor. This makes the overhead on some of these functions way
less intensive, given some arrays were quite large.

e.g. The timezone location names are 9633 bytes in size.
2020-08-05 12:37:00 -04:00
bunnei
07691f994a
Merge pull request #4466 from ogniK5377/loader-type-safe
loader: Make IdentifyFile typesafe
2020-08-05 12:34:25 -04:00
Morph
cf946312ca main: Fallback to loader if no control nca is found with patch manager
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph
1146049de0 main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Morph
123024cea2 game_list_worker: Do not clear entries when > 1 gamedir is present
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04 21:13:35 -04:00
bunnei
142930e609
Merge pull request #4476 from lioncash/tz
time_zone_binary: Make use of designated initializers
2020-08-04 18:56:28 -04:00
bunnei
ba9ed7b1fe
Merge pull request #4401 from ogniK5377/GetIndirectLayerImageRequiredMemoryInfo
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
2020-08-04 18:45:11 -04:00
bunnei
f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
bunnei
efd1b57d03
Merge pull request #4445 from Morph1984/async-threads
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04 18:43:42 -04:00
bunnei
c71d05de84
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
2020-08-04 18:43:17 -04:00
bunnei
ecbee11829
Merge pull request #4472 from lioncash/const-get
perf_stats: Mark GetMeanFrametime() as const
2020-08-04 07:00:23 -07:00
bunnei
0ae267bf77
Merge pull request #4469 from lioncash/missing
vk_texture_cache: Silence -Wmissing-field-initializer warnings
2020-08-04 06:59:51 -07:00
David
741cbbdc0e
Merge pull request #4470 from lioncash/qualifier
patch_manager: Resolve -Wignored-qualifier warnings
2020-08-04 14:09:48 +10:00
David
723314b682
Merge pull request #4481 from lioncash/cpp-dep
yuzu: Resolve C++20 deprecation warnings related to lambda captures
2020-08-04 14:06:07 +10:00
David
25fb7cd16d
Merge pull request #4474 from lioncash/hle-profile
profile_manager: Make use of designated initializers
2020-08-04 13:51:15 +10:00
bunnei
c6e5a36452
Merge pull request #4473 from lioncash/cheat-desig
dmnt_cheat_vm: Make use of designated initializers
2020-08-03 18:07:17 -07:00
bunnei
0dbb95c42d
Merge pull request #4456 from Morph1984/stub-really-long-fs-func
fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
2020-08-03 18:06:48 -07:00
Lioncash
15660bd857 aes_util: Allow SetIV to be non-allocating
In a few places, the data to be set as the IV is already within an array.
We shouldn't require this data to be heap-allocated if it doesn't need
to be. This allows certain callers to reduce heap churn.
2020-08-03 14:29:58 -04:00
bunnei
b2911421ec
Merge pull request #4480 from lioncash/optimize
tests/core_timing: Remove pragma optimize(off)
2020-08-03 11:27:52 -07:00
bunnei
9808f244cc
Merge pull request #4482 from lioncash/ldr-sign
service/ldr: Resolve sign mismatch warnings
2020-08-03 11:27:13 -07:00
bunnei
a971667d1f
Merge pull request #4468 from lioncash/regcache
registered_cache: Resolve -Wmaybe_uninitialized warnings
2020-08-03 11:26:45 -07:00
bunnei
94c1689ef3
Merge pull request #4471 from ogniK5377/sm-getservice-concept
sm: Make use of IsBaseOf for GetService
2020-08-03 11:11:22 -07:00
Lioncash
570150bc86 perf_stats: Make use of designated initializers
Same behavior, but allows us to avoid a now-unnecessary zero
initialization.
2020-08-03 12:33:40 -04:00
Lioncash
d767be65be perf_stats: Mark GetMeanFrametime() as const
The general pattern is to mark mutexes as mutable when it comes to
matters of constness, given the mutex acts as a transient member of a
data structure.
2020-08-03 12:33:35 -04:00