Morph
652d6766d5
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
e02ef3c3be
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
07b81f57ba
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
31de52513e
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
e3c2749986
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
b92bf51ae1
hid: Implement GetVibrationDeviceInfo
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The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
16e2e1c45f
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
428ce8ec29
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
0a966e2cac
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
8f2959f680
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
c0c4ed0d3b
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
bunnei
87f220efff
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
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applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei
c22d0d9945
Merge pull request #4901 from bunnei/caps-stub
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Rodrigo Locatti
9b24197ca0
Merge pull request #4909 from lioncash/interrupt
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cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash
da7be67daf
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash
0aad914527
cpu_interrupt_handler: Mark move contructor/assignment as deleted
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The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
Morph
a6ecdf42bc
applets: Rename LibraryAppletVersion to ControllerAppletVersion
2020-11-08 10:04:12 -05:00
Morph
9efbf5309f
applets/controller: Pop normal data for StrapGuide and FirmwareUpdate
2020-11-08 09:35:25 -05:00
Morph
af1183a993
applets/controller: Introduce additional checks for mode and caller
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Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph
88192af8ac
applets/controller: Add ControllerUpdateFirmwareArg struct
2020-11-08 09:35:25 -05:00
bunnei
7bf9f9ae49
Merge pull request #4903 from bunnei/remove-gpu-integrity
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video_core: dma_pusher: Remove integrity check on command lists.
2020-11-08 02:48:22 -08:00
LC
e829973742
Merge pull request #4906 from lat9nq/log-cpu-accuracy
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settings: log value of CPU_Accuracy
2020-11-07 17:01:33 -05:00
lat9nq
1e149dc18b
settings: log value of CPU_Accuracy
2020-11-07 16:14:10 -05:00
bunnei
dc5396a466
video_core: dma_pusher: Remove integrity check on command lists.
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- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
af477fb8c5
Merge pull request #4888 from lioncash/unicorn-remove
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core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei
a0d7a2732d
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
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- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
Lioncash
c0ab5b79dc
settings: Simplify initializer of resolution factor
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This can use a braced initializer to accomplish the same thing with less
code.
2020-11-05 22:07:10 -05:00
bunnei
d62d28522b
Merge pull request #4889 from lioncash/setting-global
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core/settings: Move configuring_global behind an API
2020-11-04 17:09:19 -08:00
bunnei
087f52e872
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Lioncash
7aae6d6d2b
core/settings: Move configuring_global behind an API
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Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Chloe
6bbbbe8f85
Merge pull request #4869 from bunnei/improve-gpu-sync
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Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash
fc6db97a09
core: Remove usage of unicorn
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei
448e4d5c2a
Merge pull request #4878 from bunnei/unload-nrr
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hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
bunnei
848bdf8a40
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
2020-11-01 01:52:38 -07:00
bunnei
7d2839d7a3
core: Initialize GPU before services.
2020-11-01 01:52:38 -07:00
bunnei
e67b8678f8
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
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- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
1d4cbb92f2
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
bunnei
66edfd61c6
hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.
2020-11-01 01:52:37 -07:00
bunnei
4a3fd97e48
hle service: nvdrv: Update to instantiate SyncpointManager.
2020-11-01 01:52:34 -07:00
bunnei
d567b7e841
hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
2020-11-01 01:51:54 -07:00
Levi Behunin
bca9591660
Rename to align with switchbrew and remove gpu function ( #4714 )
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei
a0e5cccb92
hle: service: ldr: Implement UnloadNrr.
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- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
Jan Beich
50e52ade85
video_core: unbreak -Werror in NVDEC with Clang
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
2020-10-30 16:43:10 +00:00
Lioncash
5553bd3ba2
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
Morph
9cfc5fee2f
kernel/process: Add missing <ctime> include
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Fixes compilation on MSVC
2020-10-29 03:17:20 -04:00
bunnei
c5134cbf3a
Merge pull request #4835 from lat9nq/rng-default-time
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kernel: Use the current time as the default RNG seed
2020-10-28 22:51:29 -07:00
bunnei
7af2cb4318
Merge pull request #4846 from lioncash/service-fn
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service: Update function tables
2020-10-28 13:47:56 -07:00
Lioncash
020519def8
service: Update function tables
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Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
bunnei
d33399e1f4
Merge pull request #4729 from ameerj/nvdec-prod
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video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ReinUsesLisp
ce69ff2890
hle/kernel: Remove unused registered_core_threads to fix data races
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This member was only used on asserts and it triggered data races.
Remove it to fix them.
2020-10-27 01:55:39 -03:00