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12841 commits

Author SHA1 Message Date
Lioncash
3a20d9734f video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
43503a69bf video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
50ad745585 video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
8eb1398f8d video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
8e0c80f269 video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
57fe7fdec0 qt: Change titlebar formatting 2019-10-05 00:10:04 -04:00
Zach Hilman
3d4a0b94e3 common: Add additional SCM revision fields 2019-10-05 00:09:49 -04:00
Zach Hilman
d45ad75404 ci: Add version counter variable 2019-10-05 00:09:11 -04:00
ReinUsesLisp
fe7f20e659 maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
ReinUsesLisp
25ee892d5e audio/audout_u: Change formatting for old clang-format versions 2019-10-04 23:51:56 +00:00
ReinUsesLisp
e1afeec76d yuzu/game_list_worker: Silence warnings 2019-10-04 23:41:22 +00:00
ReinUsesLisp
f297e9ff22 yuzu/game_list: Silence -Wswitch and -Wunused-variable 2019-10-04 23:41:22 +00:00
ReinUsesLisp
2b9b695fa7 yuzu/configure_service: Silence -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp
e03f46fb0e yuzu_tester: Remove unused variable 2019-10-04 23:41:22 +00:00
ReinUsesLisp
8d0b1a957e service/nvdrv: Silence -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp
5c907f85fc service/nfp: Silence -Wunused and -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp
0759df0aff service/hid: Silence -Wunused and -Wswitch 2019-10-04 23:41:22 +00:00
ReinUsesLisp
ab6f8d8a1e service/am: Silence -Wreorder 2019-10-04 23:41:21 +00:00
ReinUsesLisp
634c6e24b0 service/hid: Remove unused system reference 2019-10-04 23:41:21 +00:00
ReinUsesLisp
1dbd22e695 service/friend: Remove unused field 2019-10-04 23:41:21 +00:00
ReinUsesLisp
99db7d23dd service/filesystem: Silence -Wunused-variable 2019-10-04 23:41:21 +00:00
ReinUsesLisp
8566096794 service/bcat: Silence -Wreorder and -Wunused 2019-10-04 23:41:21 +00:00
ReinUsesLisp
87e7cc2d5a service/audio: Silence -Wunused 2019-10-04 23:28:34 +00:00
ReinUsesLisp
aacb473aa2 service/apm: Silence -Wunused and -Wreorder 2019-10-04 23:28:34 +00:00
ReinUsesLisp
f4417eab8f common/file_util: Silence -Wswitch 2019-10-04 23:28:34 +00:00
Fernando Sahmkow
ab47a660c8 Texture_Cache: Blit Deduction corrections and simplifications. 2019-10-04 18:53:47 -04:00
Fernando Sahmkow
2036504a82 TextureCache: Add the ability to deduce if two textures are depth on blit. 2019-10-04 18:53:46 -04:00
Fernando Sahmkow
e6eae4b815 Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
3c09d9abe6 Shader_Ir: Address Feedback and clang format. 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
507a9c6a40 vk_shader_decompiler: Correct Branches inside conditionals. 2019-10-04 18:52:56 -04:00
Fernando Sahmkow
000ad558dd vk_shader_decompiler: Clean code and be const correct. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow
7c756baa77 Shader_IR: clean up AST handling and add documentation. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow
5ea740beb5 Shader_IR: Correct OutwardMoves for Ifs 2019-10-04 18:52:54 -04:00
Fernando Sahmkow
100a4bd988 vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD 2019-10-04 18:52:54 -04:00
Fernando Sahmkow
189a50bc2a gl_shader_decompiler: Refactor and address feedback. 2019-10-04 18:52:53 -04:00
Fernando Sahmkow
b3c46d6948 Shader_IR: corrections and clang-format 2019-10-04 18:52:53 -04:00
Fernando Sahmkow
466cd52ad4 vk_shader_compiler: Correct SPIR-V AST Decompiling 2019-10-04 18:52:52 -04:00
Fernando Sahmkow
2e9a810423 Shader_IR: allow else derivation to be optional. 2019-10-04 18:52:52 -04:00
Fernando Sahmkow
ca9901867e vk_shader_compiler: Implement the decompiler in SPIR-V 2019-10-04 18:52:51 -04:00
Fernando Sahmkow
0366c18d87 Shader_IR: mark labels as unused for partial decompile. 2019-10-04 18:52:51 -04:00
Fernando Sahmkow
47e4f6a52c Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
38fc995f6c gl_shader_decompiler: Implement AST decompiling 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
6fdd501113 shader_ir: Declare Manager and pass it to appropiate programs. 2019-10-04 18:52:49 -04:00
Fernando Sahmkow
8be6e1c522 shader_ir: Corrections to outward movements and misc stuffs 2019-10-04 18:52:48 -04:00
Fernando Sahmkow
4fde66e609 shader_ir: Add basic goto elimination 2019-10-04 18:52:48 -04:00
Fernando Sahmkow
c17953978b shader_ir: Initial Decompile Setup 2019-10-04 18:52:47 -04:00
Rodrigo Locatti
d633397883
Merge pull request #2941 from FernandoS27/fix-master
SDL: Fix missing header
2019-10-04 22:50:15 +00:00
Fernando Sahmkow
678d9ccad6 SDL: Fix missing header
This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00