yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settings
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b2955479e5
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2 changed files with 12 additions and 2 deletions
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@ -447,8 +447,10 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
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sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
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Settings::values.use_asynchronous_shaders.SetValue(
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Settings::values.use_asynchronous_shaders.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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Settings::values.use_asynchronous_shaders.SetValue(
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Settings::values.use_nvdec_emulation.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
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sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
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Settings::values.accelerate_astc.SetValue(
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sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
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Settings::values.use_fast_gpu_time.SetValue(
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Settings::values.use_fast_gpu_time.SetValue(
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sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
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sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
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@ -194,6 +194,14 @@ use_assembly_shaders =
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# 0 (default): Off, 1: On
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# 0 (default): Off, 1: On
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use_asynchronous_shaders =
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use_asynchronous_shaders =
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# Enable NVDEC emulation.
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# 0: Off, 1 (default): On
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use_nvdec_emulation =
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# Accelerate ASTC texture decoding.
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# 0: Off, 1 (default): On
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accelerate_astc =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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# 0: Off, 1: On (default)
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use_frame_limit =
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use_frame_limit =
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