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GPU: Allow using Z32 as a texture format.

This commit is contained in:
Subv 2018-07-24 17:14:59 -05:00
parent 340771ccd7
commit f747a7e35d

View file

@ -244,6 +244,8 @@ struct SurfaceParams {
UNREACHABLE(); UNREACHABLE();
case Tegra::Texture::TextureFormat::R32: case Tegra::Texture::TextureFormat::R32:
return PixelFormat::R32F; return PixelFormat::R32F;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::DXT1: case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1; return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23: case Tegra::Texture::TextureFormat::DXT23:
@ -309,6 +311,8 @@ struct SurfaceParams {
case PixelFormat::R16F: case PixelFormat::R16F:
case PixelFormat::R16UNORM: case PixelFormat::R16UNORM:
return Tegra::Texture::TextureFormat::R16; return Tegra::Texture::TextureFormat::R16;
case PixelFormat::Z32F:
return Tegra::Texture::TextureFormat::ZF32;
default: default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE(); UNREACHABLE();