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Added configuration file system.

Uses QSettings on citra-qt, and inih on citra-cli.
This commit is contained in:
archshift 2014-09-12 17:06:13 -07:00
parent ee7cfc71bd
commit e6594f9f53
26 changed files with 426 additions and 131 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "externals/inih/inih"]
path = externals/inih/inih
url = https://github.com/svn2github/inih

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@ -68,7 +68,7 @@ if (ENABLE_GLFW)
if (NOT APPLE)
find_package(X11 REQUIRED)
endif()
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
endif()
@ -127,6 +127,10 @@ get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
set(INI_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/inih")
include_directories(${INI_PREFIX})
add_subdirectory(${INI_PREFIX})
# process subdirectories
if(ENABLE_QT)
include_directories(externals/qhexedit)

11
externals/inih/CMakeLists.txt vendored Normal file
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@ -0,0 +1,11 @@
set(SRCS
inih/ini.c
inih/cpp/INIReader.cpp
)
set(HEADERS
inih/ini.h
inih/cpp/INIReader.h
)
create_directory_groups(${SRCS} ${HEADERS})
add_library(inih ${SRCS} ${HEADERS})

1
externals/inih/inih vendored Submodule

@ -0,0 +1 @@
Subproject commit 603729dec89aaca42d7bd08f08bc333165b7d5d1

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@ -1,9 +1,12 @@
set(SRCS
emu_window/emu_window_glfw.cpp
citra.cpp
config.cpp
)
set(HEADERS
emu_window/emu_window_glfw.h
config.h
default_ini.h
resource.h
)
@ -16,7 +19,7 @@ endif()
add_executable(citra ${SRCS} ${HEADERS})
target_link_libraries(citra core common video_core)
target_link_libraries(citra ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES})
target_link_libraries(citra ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES} inih)
if (APPLE)
target_link_libraries(citra iconv pthread ${COREFOUNDATION_LIBRARY})

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@ -4,12 +4,12 @@
#include "common/common.h"
#include "common/log_manager.h"
#include "common/file_util.h"
#include "core/system.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "citra/config.h"
#include "citra/emu_window/emu_window_glfw.h"
/// Application entry point
@ -21,13 +21,16 @@ int __cdecl main(int argc, char **argv) {
return -1;
}
Config config;
std::string boot_filename = argv[1];
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
System::Init(emu_window);
if (Loader::ResultStatus::Success != Loader::LoadFile(boot_filename)) {
ERROR_LOG(BOOT, "Failed to load ROM!");
Loader::ResultStatus load_result = Loader::LoadFile(boot_filename);
if (Loader::ResultStatus::Success != load_result) {
ERROR_LOG(BOOT, "Failed to load ROM (Error %i)!", load_result);
return -1;
}

65
src/citra/config.cpp Normal file
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@ -0,0 +1,65 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <GLFW/glfw3.h>
#include "citra/default_ini.h"
#include "common/file_util.h"
#include "core/settings.h"
#include "config.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
glfw_config = new INIReader(glfw_config_loc);
Reload();
}
bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
if (config->ParseError() < 0) {
if (retry) {
ERROR_LOG(CONFIG, "Failed to load %s. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, default_contents, location);
*config = INIReader(location); // Reopen file
return LoadINI(config, location, default_contents, false);
}
ERROR_LOG(CONFIG, "Failed.");
return false;
}
INFO_LOG(CONFIG, "Successfully loaded %s", location);
return true;
}
void Config::ReadControls() {
Settings::values.pad_a_key = glfw_config->GetInteger("Controls", "pad_a", GLFW_KEY_A);
Settings::values.pad_b_key = glfw_config->GetInteger("Controls", "pad_b", GLFW_KEY_S);
Settings::values.pad_x_key = glfw_config->GetInteger("Controls", "pad_x", GLFW_KEY_Z);
Settings::values.pad_y_key = glfw_config->GetInteger("Controls", "pad_y", GLFW_KEY_X);
Settings::values.pad_l_key = glfw_config->GetInteger("Controls", "pad_l", GLFW_KEY_Q);
Settings::values.pad_r_key = glfw_config->GetInteger("Controls", "pad_r", GLFW_KEY_W);
Settings::values.pad_start_key = glfw_config->GetInteger("Controls", "pad_start", GLFW_KEY_M);
Settings::values.pad_select_key = glfw_config->GetInteger("Controls", "pad_select", GLFW_KEY_N);
Settings::values.pad_home_key = glfw_config->GetInteger("Controls", "pad_home", GLFW_KEY_B);
Settings::values.pad_dup_key = glfw_config->GetInteger("Controls", "pad_dup", GLFW_KEY_T);
Settings::values.pad_ddown_key = glfw_config->GetInteger("Controls", "pad_ddown", GLFW_KEY_G);
Settings::values.pad_dleft_key = glfw_config->GetInteger("Controls", "pad_dleft", GLFW_KEY_F);
Settings::values.pad_dright_key = glfw_config->GetInteger("Controls", "pad_dright", GLFW_KEY_H);
Settings::values.pad_sup_key = glfw_config->GetInteger("Controls", "pad_sup", GLFW_KEY_UP);
Settings::values.pad_sdown_key = glfw_config->GetInteger("Controls", "pad_sdown", GLFW_KEY_DOWN);
Settings::values.pad_sleft_key = glfw_config->GetInteger("Controls", "pad_sleft", GLFW_KEY_LEFT);
Settings::values.pad_sright_key = glfw_config->GetInteger("Controls", "pad_sright", GLFW_KEY_RIGHT);
}
void Config::Reload() {
LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
ReadControls();
}
Config::~Config() {
delete glfw_config;
}

24
src/citra/config.h Normal file
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@ -0,0 +1,24 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <inih/cpp/INIReader.h>
#include "common/common_types.h"
class Config {
INIReader* glfw_config;
std::string glfw_config_loc;
bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
void ReadControls();
public:
Config();
~Config();
void Reload();
};

30
src/citra/default_ini.h Normal file
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@ -0,0 +1,30 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
namespace DefaultINI {
const char* glfw_config_file = R"(
[Controls]
pad_start =
pad_select =
pad_home =
pad_dup =
pad_ddown =
pad_dleft =
pad_dright =
pad_a =
pad_b =
pad_x =
pad_y =
pad_r =
pad_l =
pad_sup =
pad_sdown =
pad_sleft =
pad_sright =
)";
}

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@ -6,26 +6,9 @@
#include "video_core/video_core.h"
#include "citra/emu_window/emu_window_glfw.h"
#include "core/settings.h"
static const std::pair<int, HID_User::PadState> default_key_map[] = {
{ GLFW_KEY_A, HID_User::PAD_A },
{ GLFW_KEY_B, HID_User::PAD_B },
{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
{ GLFW_KEY_ENTER, HID_User::PAD_START },
{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
{ GLFW_KEY_UP, HID_User::PAD_UP },
{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
{ GLFW_KEY_R, HID_User::PAD_R },
{ GLFW_KEY_L, HID_User::PAD_L },
{ GLFW_KEY_X, HID_User::PAD_X },
{ GLFW_KEY_Y, HID_User::PAD_Y },
{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
};
#include "citra/emu_window/emu_window_glfw.h"
/// Called by GLFW when a key event occurs
void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
@ -48,14 +31,9 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
// Register a new ID for the default keyboard
keyboard_id = KeyMap::NewDeviceId();
// Set default key mappings for keyboard
for (auto mapping : default_key_map) {
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
}
ReloadSetKeymaps();
// Initialize the window
if(glfwInit() != GL_TRUE) {
@ -111,3 +89,22 @@ void EmuWindow_GLFW::MakeCurrent() {
void EmuWindow_GLFW::DoneCurrent() {
glfwMakeContextCurrent(NULL);
}
void EmuWindow_GLFW::ReloadSetKeymaps() {
KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
}

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@ -27,7 +27,11 @@ public:
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
void ReloadSetKeymaps() override;
private:
GLFWwindow* m_render_window; ///< Internal GLFW render window
int keyboard_id; ///< Device id of keyboard for use with KeyMap
/// Device id of keyboard for use with KeyMap
int keyboard_id;
};

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@ -4,6 +4,7 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(SRCS
config/controller_config.cpp
config/controller_config_util.cpp
config.cpp
debugger/callstack.cpp
debugger/disassembler.cpp
debugger/graphics.cpp
@ -18,6 +19,7 @@ set(SRCS
set(HEADERS
config/controller_config.hxx
config/controller_config_util.hxx
config.h
debugger/callstack.hxx
debugger/disassembler.hxx
debugger/graphics.hxx

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@ -6,12 +6,11 @@
#include "bootmanager.hxx"
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/hw/hw.h"
#include "core/settings.h"
#include "video_core/video_core.h"
#include "version.h"
#include "citra_qt/version.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
@ -102,40 +101,15 @@ private:
GRenderWindow* parent_;
};
EmuThread& GRenderWindow::GetEmuThread()
{
return emu_thread;
}
static const std::pair<int, HID_User::PadState> default_key_map[] = {
{ Qt::Key_A, HID_User::PAD_A },
{ Qt::Key_B, HID_User::PAD_B },
{ Qt::Key_Backslash, HID_User::PAD_SELECT },
{ Qt::Key_Enter, HID_User::PAD_START },
{ Qt::Key_Right, HID_User::PAD_RIGHT },
{ Qt::Key_Left, HID_User::PAD_LEFT },
{ Qt::Key_Up, HID_User::PAD_UP },
{ Qt::Key_Down, HID_User::PAD_DOWN },
{ Qt::Key_R, HID_User::PAD_R },
{ Qt::Key_L, HID_User::PAD_L },
{ Qt::Key_X, HID_User::PAD_X },
{ Qt::Key_Y, HID_User::PAD_Y },
{ Qt::Key_H, HID_User::PAD_CIRCLE_RIGHT },
{ Qt::Key_F, HID_User::PAD_CIRCLE_LEFT },
{ Qt::Key_T, HID_User::PAD_CIRCLE_UP },
{ Qt::Key_G, HID_User::PAD_CIRCLE_DOWN },
};
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this)
GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
{
// Register a new ID for the default keyboard
keyboard_id = KeyMap::NewDeviceId();
// Set default key mappings for keyboard
for (auto mapping : default_key_map) {
KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
}
ReloadSetKeymaps();
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
@ -245,3 +219,23 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
HID_User::PadUpdateComplete();
}
void GRenderWindow::ReloadSetKeymaps()
{
KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
}

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@ -107,6 +107,8 @@ public:
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
void ReloadSetKeymaps() override;
public slots:
void moveContext();
@ -117,5 +119,6 @@ private:
QByteArray geometry;
/// Device id of keyboard for use with KeyMap
int keyboard_id;
};

79
src/citra_qt/config.cpp Normal file
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@ -0,0 +1,79 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <QString>
#include <QStringList>
#include "core/settings.h"
#include "common/file_util.h"
#include "config.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
void Config::ReadControls() {
qt_config->beginGroup("Controls");
Settings::values.pad_a_key = qt_config->value("pad_a", Qt::Key_A).toInt();
Settings::values.pad_b_key = qt_config->value("pad_b", Qt::Key_S).toInt();
Settings::values.pad_x_key = qt_config->value("pad_x", Qt::Key_Z).toInt();
Settings::values.pad_y_key = qt_config->value("pad_y", Qt::Key_X).toInt();
Settings::values.pad_l_key = qt_config->value("pad_l", Qt::Key_Q).toInt();
Settings::values.pad_r_key = qt_config->value("pad_r", Qt::Key_W).toInt();
Settings::values.pad_start_key = qt_config->value("pad_start", Qt::Key_M).toInt();
Settings::values.pad_select_key = qt_config->value("pad_select", Qt::Key_N).toInt();
Settings::values.pad_home_key = qt_config->value("pad_home", Qt::Key_B).toInt();
Settings::values.pad_dup_key = qt_config->value("pad_dup", Qt::Key_T).toInt();
Settings::values.pad_ddown_key = qt_config->value("pad_ddown", Qt::Key_G).toInt();
Settings::values.pad_dleft_key = qt_config->value("pad_dleft", Qt::Key_F).toInt();
Settings::values.pad_dright_key = qt_config->value("pad_dright", Qt::Key_H).toInt();
Settings::values.pad_sup_key = qt_config->value("pad_sup", Qt::Key_Up).toInt();
Settings::values.pad_sdown_key = qt_config->value("pad_sdown", Qt::Key_Down).toInt();
Settings::values.pad_sleft_key = qt_config->value("pad_sleft", Qt::Key_Left).toInt();
Settings::values.pad_sright_key = qt_config->value("pad_sright", Qt::Key_Right).toInt();
qt_config->endGroup();
}
void Config::SaveControls() {
qt_config->beginGroup("Controls");
qt_config->setValue("pad_a", Settings::values.pad_a_key);
qt_config->setValue("pad_b", Settings::values.pad_b_key);
qt_config->setValue("pad_x", Settings::values.pad_x_key);
qt_config->setValue("pad_y", Settings::values.pad_y_key);
qt_config->setValue("pad_l", Settings::values.pad_l_key);
qt_config->setValue("pad_r", Settings::values.pad_r_key);
qt_config->setValue("pad_start", Settings::values.pad_start_key);
qt_config->setValue("pad_select", Settings::values.pad_select_key);
qt_config->setValue("pad_home", Settings::values.pad_home_key);
qt_config->setValue("pad_dup", Settings::values.pad_dup_key);
qt_config->setValue("pad_ddown", Settings::values.pad_ddown_key);
qt_config->setValue("pad_dleft", Settings::values.pad_dleft_key);
qt_config->setValue("pad_dright", Settings::values.pad_dright_key);
qt_config->setValue("pad_sup", Settings::values.pad_sup_key);
qt_config->setValue("pad_sdown", Settings::values.pad_sdown_key);
qt_config->setValue("pad_sleft", Settings::values.pad_sleft_key);
qt_config->setValue("pad_sright", Settings::values.pad_sright_key);
qt_config->endGroup();
}
void Config::Reload() {
ReadControls();
}
void Config::Save() {
SaveControls();
}
Config::~Config() {
Save();
delete qt_config;
}

23
src/citra_qt/config.h Normal file
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@ -0,0 +1,23 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <QSettings>
#include "common/common_types.h"
class Config {
QSettings* qt_config;
std::string qt_config_loc;
void ReadControls();
void SaveControls();
public:
Config();
~Config();
void Reload();
void Save();
};

View file

@ -26,12 +26,16 @@
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "citra_qt/config.h"
#include "version.h"
GMainWindow::GMainWindow()
{
LogManager::Init();
Config config;
ui.setupUi(this);
statusBar()->hide();
@ -112,7 +116,6 @@ GMainWindow::GMainWindow()
show();
LogManager::Init();
System::Init(render_window);
}

View file

@ -7,25 +7,25 @@
// Make sure we pick up USER_DIR if set in config.h
#include "common/common.h"
// Directory seperators, do we need this?
// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
#define MAX_PATH 260
#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "user"
#define EMU_DATA_DIR "emu"
#define EMU_DATA_DIR "Citra Emulator"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
#define EMU_DATA_DIR ".emu"
#define EMU_DATA_DIR ".citra-emu"
#endif
#endif
@ -48,30 +48,30 @@
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "emu.log"
#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
#define SYSCONF "SYSCONF"
#define SYSCONF "SYSCONF"

View file

@ -16,7 +16,7 @@ class EmuWindow
public:
/// Data structure to store an emuwindow configuration
struct Config{
struct WindowConfig {
bool fullscreen;
int res_width;
int res_height;
@ -34,17 +34,19 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
virtual void ReloadSetKeymaps() = 0;
/// Signals a key press action to the HID module
static void KeyPressed(KeyMap::HostDeviceKey key);
/// Signals a key release action to the HID module
static void KeyReleased(KeyMap::HostDeviceKey key);
Config GetConfig() const {
WindowConfig GetConfig() const {
return m_config;
}
void SetConfig(const Config& val) {
void SetConfig(const WindowConfig& val) {
m_config = val;
}
@ -86,6 +88,6 @@ protected:
int m_client_area_height; ///< Current client height, should be set by window impl.
private:
Config m_config; ///< Internal configuration
WindowConfig m_config; ///< Internal configuration
};

View file

@ -648,7 +648,7 @@ std::string GetSysDirectory()
return sysDir;
}
// Returns a string with a Dolphin data dir or file in the user's home
// Returns a string with a Citra data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
@ -668,22 +668,22 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
getenv("PWD") : "") + DIR_SEP EMU_DATA_DIR DIR_SEP;
#endif
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
@ -702,44 +702,44 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
switch (DirIDX)
{
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:

View file

@ -47,7 +47,7 @@ enum {
namespace FileUtil
{
// FileSystem tree node/
// FileSystem tree node/
struct FSTEntry
{
bool isDirectory;
@ -85,13 +85,13 @@ bool Delete(const std::string &filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename);
// renames file srcFilename to destFilename, returns true on success
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename);
// copies file srcFilename to destFilename, returns true on success
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename);
// creates an empty file filename, returns true on success
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
// Scans the directory tree gets, starting from _Directory and adds the
@ -110,7 +110,7 @@ void CopyDir(const std::string &source_path, const std::string &dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string &directory);
// Returns a pointer to a string with a Dolphin data dir in the user's home
// Returns a pointer to a string with a Citra data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
@ -142,10 +142,10 @@ public:
IOFile(const std::string& filename, const char openmode[]);
~IOFile();
IOFile(IOFile&& other);
IOFile& operator=(IOFile&& other);
void Swap(IOFile& other);
bool Open(const std::string& filename, const char openmode[]);

View file

@ -28,6 +28,7 @@ enum LOG_TYPE {
COMMANDPROCESSOR,
COMMON,
CONSOLE,
CONFIG,
DISCIO,
FILEMON,
DSPHLE,

View file

@ -30,6 +30,7 @@ LogManager::LogManager()
m_Log[LogTypes::MASTER_LOG] = new LogContainer("*", "Master Log");
m_Log[LogTypes::BOOT] = new LogContainer("BOOT", "Boot");
m_Log[LogTypes::COMMON] = new LogContainer("COMMON", "Common");
m_Log[LogTypes::CONFIG] = new LogContainer("CONFIG", "Configuration");
m_Log[LogTypes::DISCIO] = new LogContainer("DIO", "Disc IO");
m_Log[LogTypes::FILEMON] = new LogContainer("FileMon", "File Monitor");
m_Log[LogTypes::PAD] = new LogContainer("PAD", "Pad");

View file

@ -56,6 +56,7 @@ set(SRCS
core_timing.cpp
mem_map.cpp
mem_map_funcs.cpp
settings.cpp
system.cpp
)
@ -117,6 +118,7 @@ set(HEADERS
core.h
core_timing.h
mem_map.h
settings.h
system.h
)

11
src/core/settings.cpp Normal file
View file

@ -0,0 +1,11 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "settings.h"
namespace Settings {
Values values = {};
}

29
src/core/settings.h Normal file
View file

@ -0,0 +1,29 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
namespace Settings {
struct Values {
int pad_a_key;
int pad_b_key;
int pad_x_key;
int pad_y_key;
int pad_l_key;
int pad_r_key;
int pad_start_key;
int pad_select_key;
int pad_home_key;
int pad_dup_key;
int pad_ddown_key;
int pad_dleft_key;
int pad_dright_key;
int pad_sup_key;
int pad_sdown_key;
int pad_sleft_key;
int pad_sright_key;
} extern values;
}