scheduler: Avoid manual Reschedule call
This will automatically occur anyway when PrepareReschedule is called
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2 changed files with 11 additions and 11 deletions
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@ -200,7 +200,6 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
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// Yield this thread -- sleep for zero time and force reschedule to different thread
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// Yield this thread -- sleep for zero time and force reschedule to different thread
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WaitCurrentThread_Sleep();
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WaitCurrentThread_Sleep();
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GetCurrentThread()->WakeAfterDelay(0);
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GetCurrentThread()->WakeAfterDelay(0);
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Reschedule();
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}
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}
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void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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@ -223,24 +222,23 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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// Search through all of the cpu cores (except this one) for a suggested thread.
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// Search through all of the cpu cores (except this one) for a suggested thread.
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// Take the first non-nullptr one
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// Take the first non-nullptr one
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for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
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for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
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if (cur_core == core)
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continue;
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const auto res =
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const auto res =
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Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
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Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
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core, priority);
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core, priority);
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if (res != nullptr &&
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(suggested_thread == nullptr || suggested_thread->GetPriority() > res->GetPriority())) {
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// If scheduler provides a suggested thread
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if (res != nullptr) {
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// And its better than the current suggested thread (or is the first valid one)
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if (suggested_thread == nullptr ||
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suggested_thread->GetPriority() > res->GetPriority()) {
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suggested_thread = res;
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suggested_thread = res;
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}
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}
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}
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}
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}
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// If a suggested thread was found, queue that for this core
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// If a suggested thread was found, queue that for this core
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if (suggested_thread != nullptr)
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if (suggested_thread != nullptr)
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suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
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suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
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// Perform actual yielding.
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Reschedule();
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}
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}
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void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
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void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
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@ -994,7 +994,9 @@ static void SleepThread(s64 nanoseconds) {
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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}
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}
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Core::System::GetInstance().PrepareReschedule();
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// Reschedule all CPU cores
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for (std::size_t i = 0; i < 4; ++i)
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Core::System::GetInstance().CpuCore(i).PrepareReschedule();
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}
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}
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/// Wait process wide key atomic
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/// Wait process wide key atomic
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