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Merge pull request #1091 from aroulin/shader-sge-nan-fix

Shader JIT: Fix SGE/SGEI NaN behavior
This commit is contained in:
bunnei 2015-08-31 09:55:27 -04:00
commit d8a78d4d9e

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@ -434,10 +434,10 @@ void JitCompiler::Compile_SGE(Instruction instr) {
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
CMPPS(SRC1, R(SRC2), CMP_NLT);
ANDPS(SRC1, R(ONE));
CMPPS(SRC2, R(SRC1), CMP_LE);
ANDPS(SRC2, R(ONE));
Compile_DestEnable(instr, SRC1);
Compile_DestEnable(instr, SRC2);
}
void JitCompiler::Compile_SLT(Instruction instr) {