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glasm: Implement rest of shared mem

This commit is contained in:
ameerj 2021-05-15 00:53:32 -04:00
parent 258f2dec1b
commit d4f9c798d6
2 changed files with 29 additions and 35 deletions

View file

@ -120,13 +120,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, ScalarU32 of
Register value); Register value);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset, void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
Register value); Register value);
void EmitLoadSharedU8(EmitContext& ctx, ScalarU32 offset); void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedS8(EmitContext& ctx, ScalarU32 offset); void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU16(EmitContext& ctx, ScalarU32 offset); void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedS16(EmitContext& ctx, ScalarU32 offset); void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU32(EmitContext& ctx, ScalarU32 offset); void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset); void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitLoadSharedU128(EmitContext& ctx, ScalarU32 offset); void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset);
void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value); void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value); void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);
void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value); void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value);

View file

@ -8,57 +8,51 @@
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM { namespace Shader::Backend::GLASM {
void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) { void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
throw NotImplementedException("GLASM instruction"); ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
} }
void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) { void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
throw NotImplementedException("GLASM instruction"); ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
} }
void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) { void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
throw NotImplementedException("GLASM instruction"); ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
} }
void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) { void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
throw NotImplementedException("GLASM instruction"); ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
} }
void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) { void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
throw NotImplementedException("GLASM instruction"); ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
} }
void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
[[maybe_unused]] ScalarU32 offset) { ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
ctx.LongAdd("LDS.U64 {},shared_mem[{}];", inst, offset);
} }
void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) { void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
throw NotImplementedException("GLASM instruction"); ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
} }
void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset, void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
[[maybe_unused]] ScalarU32 value) { ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
throw NotImplementedException("GLASM instruction");
} }
void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset, void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
[[maybe_unused]] ScalarU32 value) { ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
throw NotImplementedException("GLASM instruction");
} }
void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset, void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
[[maybe_unused]] ScalarU32 value) {
ctx.Add("STS.U32 {},shared_mem[{}];", value, offset); ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
} }
void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset, void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
[[maybe_unused]] Register value) { ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
ctx.Add("STS.U64 {},shared_mem[{}];", value, offset);
} }
void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset, void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
[[maybe_unused]] Register value) { ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
throw NotImplementedException("GLASM instruction");
} }
} // namespace Shader::Backend::GLASM } // namespace Shader::Backend::GLASM