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core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.

- We were reload'ing the old current scheduler, which may have changed.
This commit is contained in:
bunnei 2020-12-06 00:16:39 -08:00
parent 9b492430bb
commit d4ae0ae0e9

View file

@ -254,8 +254,8 @@ void CpuManager::SingleCoreRunSuspendThread() {
}
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
std::size_t old_core = current_core;
auto& scheduler = system.Kernel().Scheduler(old_core);
{
auto& scheduler = system.Kernel().Scheduler(current_core);
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
if (idle_count >= 4 || from_running_enviroment) {
if (!from_running_enviroment) {
@ -269,16 +269,21 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
scheduler.Unload(scheduler.GetCurrentThread());
auto& next_scheduler = system.Kernel().Scheduler(current_core);
Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
/// May have changed scheduler
auto& current_scheduler = system.Kernel().Scheduler(current_core);
current_scheduler.Reload(scheduler.GetCurrentThread());
auto* currrent_thread2 = current_scheduler.GetCurrentThread();
}
// May have changed scheduler
{
auto& scheduler = system.Kernel().Scheduler(current_core);
scheduler.Reload(scheduler.GetCurrentThread());
auto* currrent_thread2 = scheduler.GetCurrentThread();
if (!currrent_thread2->IsIdleThread()) {
idle_count = 0;
}
}
}
void CpuManager::SingleCorePause(bool paused) {
if (!paused) {