buffer_cache: cap vertex buffer sizes
This commit is contained in:
parent
a24e7ba61b
commit
d4571b123d
1 changed files with 14 additions and 1 deletions
|
@ -1311,7 +1311,20 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
|
||||||
const GPUVAddr gpu_addr_begin = array.StartAddress();
|
const GPUVAddr gpu_addr_begin = array.StartAddress();
|
||||||
const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
|
const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
|
||||||
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
|
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
|
||||||
const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
|
u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
|
||||||
|
if (address_size >= 64_MiB) {
|
||||||
|
// Reported vertex buffer size is very large, cap to mapped buffer size
|
||||||
|
GPUVAddr submapped_addr_end = gpu_addr_begin;
|
||||||
|
|
||||||
|
const auto ranges{gpu_memory.GetSubmappedRange(gpu_addr_begin, address_size)};
|
||||||
|
if (ranges.size() > 0) {
|
||||||
|
const auto& [addr, size] = *ranges.begin();
|
||||||
|
submapped_addr_end = addr + size;
|
||||||
|
}
|
||||||
|
|
||||||
|
address_size =
|
||||||
|
std::min(address_size, static_cast<u32>(submapped_addr_end - gpu_addr_begin));
|
||||||
|
}
|
||||||
const u32 size = address_size; // TODO: Analyze stride and number of vertices
|
const u32 size = address_size; // TODO: Analyze stride and number of vertices
|
||||||
if (array.enable == 0 || size == 0 || !cpu_addr) {
|
if (array.enable == 0 || size == 0 || !cpu_addr) {
|
||||||
vertex_buffers[index] = NULL_BINDING;
|
vertex_buffers[index] = NULL_BINDING;
|
||||||
|
|
Loading…
Reference in a new issue