Merge pull request #1780 from DarkLordZach/controller-profiles
configure_input: Add Controller Setup Profiles and simplify input UI
This commit is contained in:
commit
d08bdc861f
12 changed files with 401 additions and 66 deletions
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@ -31,6 +31,8 @@ add_executable(yuzu
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configuration/configure_input.h
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_simple.cpp
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configuration/configure_input_simple.h
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configuration/configure_mouse_advanced.cpp
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configuration/configure_mouse_advanced.h
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configuration/configure_system.cpp
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@ -87,6 +89,7 @@ set(UIS
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configuration/configure_graphics.ui
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configuration/configure_input.ui
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configuration/configure_input_player.ui
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configuration/configure_input_simple.ui
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configuration/configure_mouse_advanced.ui
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configuration/configure_per_general.ui
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configuration/configure_system.ui
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@ -4,6 +4,7 @@
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#include <QSettings>
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#include "common/file_util.h"
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#include "configure_input_simple.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "input_common/main.h"
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@ -339,6 +340,13 @@ void Config::ReadTouchscreenValues() {
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qt_config->endGroup();
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}
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void Config::ApplyDefaultProfileIfInputInvalid() {
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if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(),
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[](const Settings::PlayerInput& in) { return in.connected; })) {
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ApplyInputProfileConfiguration(UISettings::values.profile_index);
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}
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}
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void Config::ReadValues() {
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qt_config->beginGroup("Controls");
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@ -518,6 +526,9 @@ void Config::ReadValues() {
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UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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UISettings::values.callout_flags = qt_config->value("calloutFlags", 0).toUInt();
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UISettings::values.show_console = qt_config->value("showConsole", false).toBool();
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UISettings::values.profile_index = qt_config->value("profileIndex", 0).toUInt();
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ApplyDefaultProfileIfInputInvalid();
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qt_config->endGroup();
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}
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@ -720,6 +731,7 @@ void Config::SaveValues() {
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qt_config->setValue("firstStart", UISettings::values.first_start);
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qt_config->setValue("calloutFlags", UISettings::values.callout_flags);
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qt_config->setValue("showConsole", UISettings::values.show_console);
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qt_config->setValue("profileIndex", UISettings::values.profile_index);
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qt_config->endGroup();
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}
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@ -34,6 +34,7 @@ private:
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void ReadKeyboardValues();
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void ReadMouseValues();
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void ReadTouchscreenValues();
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void ApplyDefaultProfileIfInputInvalid();
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void SaveValues();
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void SavePlayerValues();
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>461</width>
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<height>500</height>
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<height>659</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -34,7 +34,7 @@
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<string>System</string>
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</attribute>
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</widget>
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<widget class="ConfigureInput" name="inputTab">
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<widget class="ConfigureInputSimple" name="inputTab">
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<attribute name="title">
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<string>Input</string>
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</attribute>
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@ -102,9 +102,9 @@
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureInput</class>
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<class>ConfigureInputSimple</class>
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<extends>QWidget</extends>
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<header>configuration/configure_input.h</header>
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<header>configuration/configure_input_simple.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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@ -20,6 +20,33 @@
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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void OnDockedModeChanged(bool last_state, bool new_state) {
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if (last_state == new_state) {
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return;
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}
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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@ -34,7 +61,7 @@ void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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} // Anonymous namespace
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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players_controller = {
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@ -90,37 +117,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::~ConfigureInput() = default;
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
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ui->handheld_connected->setChecked(false);
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}
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if (last_state == new_state) {
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return;
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}
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// change to one and it will handle both automatically
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->OperationModeChanged();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->OperationModeChanged();
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}
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}
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void ConfigureInput::applyConfiguration() {
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for (std::size_t i = 0; i < players_controller.size(); ++i) {
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const auto controller_type_index = players_controller[i]->currentIndex();
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@ -7,8 +7,8 @@
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#include <array>
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#include <memory>
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#include <QDialog>
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#include <QKeyEvent>
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#include <QWidget>
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#include "ui_configure_input.h"
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@ -20,7 +20,9 @@ namespace Ui {
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class ConfigureInput;
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}
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class ConfigureInput : public QWidget {
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void OnDockedModeChanged(bool last_state, bool new_state);
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class ConfigureInput : public QDialog {
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Q_OBJECT
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public:
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@ -33,8 +35,6 @@ public:
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private:
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void updateUIEnabled();
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void OnDockedModeChanged(bool last_state, bool new_state);
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureInput</class>
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<widget class="QWidget" name="ConfigureInput">
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<widget class="QDialog" name="ConfigureInput">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>473</width>
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<height>685</height>
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<width>384</width>
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<height>576</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -478,6 +478,13 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -485,5 +492,38 @@
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</layout>
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</widget>
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<resources/>
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<connections/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ConfigureInput</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>294</x>
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<y>553</y>
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</hint>
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<hint type="destinationlabel">
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<x>191</x>
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<y>287</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>ConfigureInput</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>294</x>
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<y>553</y>
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</hint>
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<hint type="destinationlabel">
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<x>191</x>
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<y>287</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@ -6,6 +6,7 @@
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#include <memory>
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#include <utility>
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#include <QColorDialog>
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#include <QGridLayout>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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142
src/yuzu/configuration/configure_input_simple.cpp
Normal file
142
src/yuzu/configuration/configure_input_simple.cpp
Normal file
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@ -0,0 +1,142 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <cstring>
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#include <functional>
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#include <tuple>
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#include <QDialog>
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#include "ui_configure_input_simple.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_simple.h"
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#include "yuzu/ui_settings.h"
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
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caller->applyConfiguration();
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Dialog dialog(caller, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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// OnProfileSelect functions should (when applicable):
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// - Set controller types
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// - Set controller enabled
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// - Set docked mode
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// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
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//
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// OnProfileSelect function should NOT however:
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// - Reset any button mappings
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// - Open any dialogs
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// - Block in any way
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constexpr std::size_t HANDHELD_INDEX = 8;
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void HandheldOnProfileSelect() {
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Settings::values.players[HANDHELD_INDEX].connected = true;
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Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
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for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
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Settings::values.players[player].connected = false;
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}
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Settings::values.use_docked_mode = false;
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Settings::values.keyboard_enabled = false;
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Settings::values.mouse_enabled = false;
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Settings::values.debug_pad_enabled = false;
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Settings::values.touchscreen.enabled = true;
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}
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void DualJoyconsDockedOnProfileSelect() {
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Settings::values.players[0].connected = true;
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Settings::values.players[0].type = Settings::ControllerType::DualJoycon;
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for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
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Settings::values.players[player].connected = false;
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}
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Settings::values.use_docked_mode = true;
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Settings::values.keyboard_enabled = false;
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Settings::values.mouse_enabled = false;
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Settings::values.debug_pad_enabled = false;
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Settings::values.touchscreen.enabled = false;
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}
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// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
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// is clicked)
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using InputProfile =
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std::tuple<QString, std::function<void()>, std::function<void(ConfigureInputSimple*)>>;
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const std::array<InputProfile, 3> INPUT_PROFILES{{
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{ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
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[](ConfigureInputSimple* caller) {
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CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
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}},
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{ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"),
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DualJoyconsDockedOnProfileSelect,
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[](ConfigureInputSimple* caller) {
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CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
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}},
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{ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
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}};
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} // namespace
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void ApplyInputProfileConfiguration(int profile_index) {
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std::get<1>(
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INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
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}
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ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
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ui->setupUi(this);
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for (const auto& profile : INPUT_PROFILES) {
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ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile));
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}
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connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInputSimple::OnSelectProfile);
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connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
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this->loadConfiguration();
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}
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ConfigureInputSimple::~ConfigureInputSimple() = default;
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void ConfigureInputSimple::applyConfiguration() {
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auto index = ui->profile_combobox->currentIndex();
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// Make the stored index for "Custom" very large so that if new profiles are added it
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// doesn't change.
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if (index >= static_cast<int>(INPUT_PROFILES.size() - 1))
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index = std::numeric_limits<int>::max();
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UISettings::values.profile_index = index;
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}
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void ConfigureInputSimple::loadConfiguration() {
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const auto index = UISettings::values.profile_index;
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if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0)
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ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
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else
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ui->profile_combobox->setCurrentIndex(index);
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}
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void ConfigureInputSimple::OnSelectProfile(int index) {
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const auto old_docked = Settings::values.use_docked_mode;
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ApplyInputProfileConfiguration(index);
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OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
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}
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void ConfigureInputSimple::OnConfigure() {
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std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
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}
|
40
src/yuzu/configuration/configure_input_simple.h
Normal file
40
src/yuzu/configuration/configure_input_simple.h
Normal file
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@ -0,0 +1,40 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
|
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|
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#pragma once
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#include <memory>
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#include <QWidget>
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class QPushButton;
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class QString;
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class QTimer;
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namespace Ui {
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class ConfigureInputSimple;
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}
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|
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// Used by configuration loader to apply a profile if the input is invalid.
|
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void ApplyInputProfileConfiguration(int profile_index);
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|
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class ConfigureInputSimple : public QWidget {
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||||
Q_OBJECT
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|
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public:
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explicit ConfigureInputSimple(QWidget* parent = nullptr);
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~ConfigureInputSimple() override;
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/// Save all button configurations to settings file
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void applyConfiguration();
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|
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private:
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/// Load configuration settings.
|
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void loadConfiguration();
|
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|
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void OnSelectProfile(int index);
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void OnConfigure();
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std::unique_ptr<Ui::ConfigureInputSimple> ui;
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};
|
97
src/yuzu/configuration/configure_input_simple.ui
Normal file
97
src/yuzu/configuration/configure_input_simple.ui
Normal file
|
@ -0,0 +1,97 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureInputSimple</class>
|
||||
<widget class="QWidget" name="ConfigureInputSimple">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>473</width>
|
||||
<height>685</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>ConfigureInputSimple</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gridGroupBox">
|
||||
<property name="title">
|
||||
<string>Profile</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="1" column="2">
|
||||
<widget class="QPushButton" name="profile_configure">
|
||||
<property name="text">
|
||||
<string>Configure</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="profile_combobox">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>250</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" colspan="2">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Choose a controller configuration:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -58,6 +58,9 @@ struct Values {
|
|||
// logging
|
||||
bool show_console;
|
||||
|
||||
// Controllers
|
||||
int profile_index;
|
||||
|
||||
// Game List
|
||||
bool show_unknown;
|
||||
bool show_add_ons;
|
||||
|
|
Loading…
Reference in a new issue